I am quite convinced that I have been living for a long time to see single player games 100 %, definitely die at least three times, almost the same is equal to the time I have seen that the Panjandaram of the industry has also declared PC gaming dead.
These days, the reason for this is that Coes believes that the game of splash live service filled with micro -transactions is a way to generate more money than God, and although this philosophy has given some knocks late, it is thought that it is difficult to eliminate. Bloodore’s Gate 3 Maker Lariyan CEO, Lighting Night’s step in the shining Armor Swin Wanky, with which to throw hands for the continued compatibility and importance of single player games in conversation Game Spot.
Vinak denied the names, but says that a single player-dead thing has recently emerged from “some very high-level people”, and he surrounded it around the twist. “He disappointed me with Hell, because what he does, it eliminates a whole bunch of paths, because you will not get financial support in the story of a single player.”
In other words, it is a prophecy to be fulfilled. If the money -maker persuades themselves that the single player is dead, they do not pay their money to the single player projects and, well, starts to die, the single player starts to die (though you are never fully hitting him, let’s become real).
Where does this kind of conversation come from? I’ll give you a guess. Vink says he hears “come from the directions where it is all focused on micro transactions, ‘milk-this is all of your’ business models.” And hey, it gets it in a way, a hit filled with micro transactions is probably “generating more income than you get from your single player games,” but then it is a jump of logic to conclude that “single player games are not a viable market.”
However, Wink says, “There are many people who really want to play a good single player game and make money in it.” Lauren proved himself: “I think we have proven with BG3 that you can put a lot of budget and expect a lot of results.” But if the high -level data in the industry is repeating that a single player is dead, the idea can overcome whether it is true or not, which affects everyone’s funding prospects and success of single player.
But this is not just about single player projects that are receiving financial support. In the view of Vinak, it is very important to keep the financing of various projects prepared for sports. As he has said, continue to clone it or this breakout hit – even if it is your own, only causes stagnation and diminished return. “If you are just going to clone the games that are successful and bring them to the market and do not bring innovation at all, you can expect that they will not sell.”
Vancay has sought an example of wrong kind of thinking: “Market research has shown that there is still a market for my small pony simulators in which you go to a hotel in Bavaria, let’s make this game. This is not the right reason for making a game.” Personally, I think that Vinak could use an example that was less surprising than the Bavarian Hotel Pony, but I take the meaning of it.
“We are an example of a company that some time used to receive external funds from the non -sports industry.” “If someone was repeated that single player games did not make money, they would not invest in our single player game, and the game would end.”