With the addition of cutter mode in the Kingdom: Deliverence 2, the deep world of Troesky and Cottonberg grows and even more, making Henry more flawed. These negative facilities affect all parts of the gameplay and can be manufactured based on your play style.

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Although all these compensation can make your game more difficult, especially after choosing three, some are more efficient in creating a challenge than others. If you want to make sure that you are not shooting yourself in the foot with your choice, then some facilities are recommended than others.
10
Punchable face
The punchable face is one of the tough support that makes the game significantly more difficult, which makes all combat competitions more likely to kill you. Even if you escape these competitions, you are more likely to be injured and bleeding, and force you to use more resources and rest more often.
Since it increases all the losses and enemy combat skills, it is a death penalty, and if you are not cautious, the archery can easily shoot you. You should only choose this prok if you have mastered fighting or just trying the stealth run.
One of the worst compensation for the first half of the game, heavy feet, makes it extremely difficult to succeed in stealth, as your skills are already so low. Even with the right gear to reduce the noise level, you will be heard before reaching your target until the whole house or camp is asleep.
This advantage is not as effective later as beneficial compensation and late game shoes completely negate it, especially with high stealth skills. However, the shoes face additional damage to repair kits, making it difficult to justify other tasks.
8
Restless
It is difficult to keep up with it because it is a task that can be easily used in terms of your acquaintance and access to third -party resources. Not having access to bathroom buffet is really not losing anything, because it is not changing the game or especially necessary, and the experience is not harmful.
The basic problem with Bashal is not able to ask for instructions, which may be important in the hardcore mode, because it is the only way to show where you are on the map. If you have already played through the game, keep the Gamer CD2 map open, and always know where the North is, then that benefit can be minor.
7
NUMBSKULL
Nimbscal is easy to give you 40 % of the Debit to get you, which makes the surface significantly more difficult, but is not impossible. Early games, it will be the most difficult affected, because the fighting fights will feel like a struggle through Trovski, and secretly, pucking, and locking will be difficult.

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However, in the usual game mode, you will potentially maximize a handful of skills when you arrive at Cottonberg. It allows the game to feel as if you are developing your capabilities throughout the Play Throw without refusing you to pay the maximum level of compensation.
6
Curse 

Menis is an advantage that looks brutally on the surface, but in reality you do not make it likely to be punished for being caught for branding, execution, or theft. With the ability to reload the savings, run away from the guards, and later, or not just to be caught, you can avoid any punishment.
Even when the guards are called to bring random search, you can easily save your stolen items on your horse unless their status is changed like a mobile safe. If you are playing widely and do not want to save the SCUM, then this thing in fact makes the punishment more realistic and can add a unique dimension to the hardcore.
5
Summmbulant
Sommambles is a unique benefit that technically has the only error to force you to sleep more often, which is not difficult to consider how much you access to the bed. In the second part, there is a small chance to teleport you anywhere on the map after sleeping.
This can be far away from where you actually sleep, possibly makes you completely lost if you cannot find any instructions. This includes an interesting challenge of the cutter that can in fact keep you close to unique places or goals, just losing your time.
It is not suggested that it is not recommended to take with the signs of the map.
4
Damaged backback
Initially, it can be difficult to justify a bad back because it eliminates your ability to carry, and forces you to pick more with your inventory. It is easily resolved after receiving pebbles as a separate inventory, which you can do with the ability to leave Turkey.
The second part of the Perk forces you to rotately rotate after lifting enough herbs, which can slow you down for a reasonable time and make the fight slightly dangerous. However, it can be avoided by spending some extra gurus on dry herbs or sleeping.
3
Henry Henry
Hangri Henry’s actual defect is making debuts due to hunger, mostly affects your ability to check speech. This makes you more and more eating more and more food to get the results you get the same as a common form.

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The thing that ignores it to a great extent is that you can get food anywhere, and when you go, you find them when you find them, you will continue to go through the rest of the game. With a little effort, you can easily avoid the worst effects of this benefit.
It is not recommended to connect the selector and the Hangri Henry, as you will be forced to focus on the rest of the game.
2
The selector eater
Unlike Hangri Henry, a cooked eaten does not debut you because of hunger, just affects how quickly you eat in your inventory. As the food is in CD2, if you take time to find, it is almost an unclear advantage in terms of hunger, especially with access to dry meat and utensils.
The basic defect is making the crop less valuable, which means that you usually get the same amount of money you will have to hunt four times more. This is not the same problem as in the base game, because only one rider usually has so much meat that you can run for a long time if you are dry or smoking.
1
Sweat
Sweat is easily influential hardware, as it affects the only thing that quickly you start to smell and make you extra smelly. Although this may be the difference between checking the speech or being sneak peeled, it is the easiest benefit to avoid.
That is, the wash basin is so abundant that you cannot enter any settled settlement, sometimes anywhere in the middle without enabling the huts. Although in some cases you can really feel the effects of this impact, it can often work without making an extra effort.

Come on the kingdom: Salvation II
- Raded
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February 4, 2025
- Esrb
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Adult 17+ // use of alcohol, blood and gorge, sexual material, strong tongue, severe violence, partial nudity
- Manufacturer (tongues)
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War Horse Studios
- Engine
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cryngine