We’ve got a refreshing for the deadly company, but the Zickers have finally responded to the expectations and wishes of the players with a lot of new content. Available to play now, V70 Haveli, Over Hold Features, and maybe the best part, brings a refreshing in a terrible new monster.
The work on the deadly company has become a bit slow, with time among the big and big -growing updates. Zickers had earlier mentioned that they were working on a separate game, but they had a bit of a creative block. It was until his spark was repeated after playing rapo for more than 50 hours.
So we are here, the V70 repo is heated from the heels of collecting trains, and although it may not be as memorable as the V50 update, you will not listen to me complaining, when we do not have a new plant monster at our doorstep.
“Don’t look long time,” Zickers say in a blog post. “The company has a new update for all of your strict workers.” Some minor ads include five new furniture items: refrigerator or, dugos, sofa chair, microwave and electric chair. Sigord’s new login also has a new log called “Team Sinner”, as well as a new plan for login, which allows players to search and collect like rare scrap in the interior of the map.
The company cruiser has also been updated with maximum substances to help maintain a big hit, it is a self -correcting passive feature that makes it try to straighten itself, and when you press on the pedal after changing gears, you promote a small promotion.
The company has a new update for all of your strict workers.
Zakers
But these are more updated with the quality of life. Juicy things come next. The radar has been completely modified, which features a new face cam so that you can see your fellow worker’s face terminal, a new compass hood, on a line, which indicates a closer exit path, and smooth lines for the outside region. “It should bring the radar to the visual standards of the rest of the game and make it easier to make a difference as a computer boy,” says Zickers.
Haveli’s interior has also received a lot of changes. Now there are eight new rooms or hallways that have more interactive items that can hide the scrap inside, extra cabinets, and lower roof rooms. Zickers say, “Now the mansion should be more interesting to discover, and it has more opportunities to leave itself behind and make a non -linear setting.” Restoration of the logic used to produce layout is a major win, especially to consider how difficult it was to find its way through the mansion, which grew from all dead heads.
I’m really happy to see something else in the deadly company. As one of my favorite coat horror games, this is something that I return to myself regularly. And it is not as if the zakers just threw a bunch of luggage at once – refreshments and changes are made with the intention of thinking and expressing the existing features, instead of throwing a group of luggage on the wall and hopefully sticking to it.
But with all of this, I have to admit that I am probably the most enthusiastic about the new monster that has reached this refreshing, Dev Sippeker. It is a new exterior day -time creature, which is the most common in vow, which will definitely add another layer of chaos to my already wasted runs.