‘Let’s just fail quickly this time’: Semiwork took a ‘big risk’ on REPO after its first game took 6 years to make and didn’t sell very well

by lucky
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Cooperate horror game repo, like Schedule I, is amazing indi hit. Released in February, it has received “over -positive” classification in more than 91,000 user studies. Steam And it lives near the upper part of the most played chart: As soon as I write it, about 170,000 people are playing.

In a new developer video diving in the creation of Ripo, Semiwork’s Pontos Sundestrum said how it all happened, and the conditions around it were not particularly pleasant: Semiwork had spent six years working on its previous game, Vyudago, and when it was not a steam, but not a very positive, but not a steam. He left the studio in a place where his future was not assured, and so his view was slightly different.

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