Cooperate horror game repo, like Schedule I, is amazing indi hit. Released in February, it has received “over -positive” classification in more than 91,000 user studies. Steam And it lives near the upper part of the most played chart: As soon as I write it, about 170,000 people are playing.
In a new developer video diving in the creation of Ripo, Semiwork’s Pontos Sundestrum said how it all happened, and the conditions around it were not particularly pleasant: Semiwork had spent six years working on its previous game, Vyudago, and when it was not a steam, but not a very positive, but not a steam. He left the studio in a place where his future was not assured, and so his view was slightly different.
“Well, we can’t take this next step,” said Walter Tuscats, co -founder of the semiconductor, in the video. “We did anyway.” Let’s fail this time. ‘ And we took all the money from Wodigo and we put it all in this game, ”
Although the repo is similar to some ways with the deadly company, another major Indi success, Semiwork, has previously said that it was not in fact affected by the game, but instead of a single player horror game about the cleanliness of a hidden mansion from a creature named Headman. Today’s video sinks in the depths of this evolution, which reveals that the decision to clean up was after deciding to make Repo a multi -player game: “Cooperating in real life, this is not so fun.”
“Yeah, think about cleaning in real life,” says toscuts. “You never go like this, ‘hey friend, let’s help each other here, let’s catch the brom together and clean the cooperators and spend a recreational time.” It is always so, ‘you take a bathroom, I take a bathroom.’ So there was really nothing in the gameplay loop that kept the players together, and at the same time when we realized, okay, maybe we are not playing a cleaning.

The idea about Ripo will increase “physically” from there, while the team really adopted a way to learn as a game -maker learning because it was the first project made with the alliance. That is why promised in March, the first material updates, taking a little longer to come.
“We are still learning things, and we want to make sure we learn things properly,” says Sundesterum. “This means that after the first update, future updates will probably be released a bit faster because we have a little more knowledge of things and it.”
This refreshing projects, whenever it arrives, includes different quality life features, a new map, and a “duck bucket”, a bucket that you can put on the duck. Trust me, it’s important.