Lttp: Armored Core 6 – From Software has lost their goddamn minds.

by lucky
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tllldr; My opinion about the game, as a long -time AC fan, started very high. Through the credit roll at the end of the game, it became one of my most hated FS games.

I started the game a few weeks ago, and finally a man like to see a really polished, modern AC game. Dynamic images, effects (we will find it later), a sense of scale – you can tell that they put some of it in this IP. What they have learned over the years ended in the dream of this Macha’s dream …

The first real boss camped this game as one of my favorite AC games with its best mechanic design. Really pressing you to use your entire weapon to approach and damage the right time.

As time went on, and I started to go into the chapters later, I started watching a sample with the game. And not good. I was getting out of ammunition while using some weapons. So I stopped using them. There were special weapons that were easily opened before a big battle of the boss (which you go to use or your day will be bad). This meant that the construction you have developed very lovingly need to tear it so that you can slap this giant back canine for the boss. I don’t like it, but anything.

The thing that really bothered me the most was that the Solis Boss Encounter design in this game is very real. In fact, if I didn’t know better than that, I would say one (or two owners) mirror almost a little more. (This boss is technically faster … very fast). I am not sure that such a mobile phone speed is here. I was completely surprised at what he was pulling in the last third of the game. Owners who moved like the dragon ball z characters. SSJ4 Red Smallowex 10s shooting and moving at a speed that human eyes do not fully track. I’m not joking BTW. Literally, a red kamimhex 10. It has no business in this game. It feels wrong. Also, the disparity between the boss and the player really destroys the fantasy of lightning that I used to get from these games. Why can they move this fast with unlimited energy, and thus throw beams? Why am I fighting someone like this? Why am I just? This is what I hated by the sports of the soul. I made another thread here talked about the boss design of the soul sports:

Lttp: Armored Core 6 – From Software has lost their goddamn minds.

You are playing outside in the hot day of heat. You may be out with friends. Whatever the sun starts down. And you know it’s coming: “Mom is going to tell me I have to come in now.” You tell yourself It is always useless. But you always have to do. Because it is your …

Basically: You’re playing and entertaining, and then you enter an open field that is clearly designed for the boss fight and “Here we go, what is it pushing now?” ….

It seems that the soft boss is now taking all its sports with the design. I am worried that they think their audience wants them to All Their franchises. One of my parts feels as if they saw online memes regarding Melania and changed the dirt to ten. Even the boss lives WTF?

I got it: You want Eldin Ring 7, Dark Sulls 20, and Blood Bourne 2 to be the owner who confronts Neskar, but can we leave it out of the next game? The owners are like two hundred different ways to engage without making “nothing officers, children”, and then teleports behind many lasers, which seems to be like a hell game of bullets.

So to summarize your problems with the game by the end of it:

1. Design like spirits boss competitions: Keep DBZ root away from AC please WTF? It seems that they like this style of the boss because it is now in their franchise. Why?
2. “Forced Bloods”: It does not benefit. This is a custom Mac game, I don’t want to use Stinger Cannon to remove a large worm. I know that this may be done without it, but then ….
3. The owners have a ton of HP: with it. Unless you use weapons that they give you the mission, you will probably run out of ammunition just trying to remove their shields repeatedly and just your …
4. Swords: Coldown timers are too long about how much they sometimes miss. They have difficulty tracking even when you are right on the enemy. In fact, using them close to the enemy is often contradictory. This does not mean.
5. Special Effects: Holy Dirt was a time when I couldn’t see that WTF was running. Was the whole screen fully bombed with boss blasts? It feels like they are throwing light and stars on you. Leaving options should force them on a low tour or wow some more wow.

All of them, I’m disappointed that they took the path with the game. They keep back in the philosophy that “fast is equal”. Once you discover a million times before attacking you when the boss design is starting to welcome it and they will need a new trick soon. Before I rotate my eyes many times before I rotate my eyes.

Thanks,
Vexybumbum

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