LTTP: Ganbare Goemon: Uchū Kaizoku Akogingu or when Sasuke and Yae were demoted to NPCs LTTP

by lucky
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Ganbir Gomeone: Ouchi Kizoko Ekgango was the first Ganbir Gumon game that was released at the PlayStation and was never released in the West. Fortunately I was able to play it using it The fan translation.

If you have played the Gamon game before, you will know what to expect, especially if you have played the SFC game. He reminded me of the third gamon game on Super Femcom (Ganbir Gowan 3: Shesh Jorokobi Kirkori Manjigatim). Unfortunately, the game is inferior IMO, and it honestly may have made me crazy without the magic of the safe states.

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I will start with goodness:
First, the pixel art is beautiful and old really. The game is also very colorful. It’s a pleasure to see, and the dynamic images in the game are also very good, very expressive.

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The direction of art is also beautiful. This is a very imaginary game. The whole game is pure eye candy IMO, especially if you dig 90s mobile phones. The game also benefits the PS for some cool -visible set money, such as the effect setting is more than 3D.

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The game relies heavily on the Japanese folk tales, I’m not sure how accurate the representation is, but it certainly enjoys it very much. There are also many funny moments in this game, as is the classic with the series. You can tell that it is very heartbroken.

Another good thing is that packing is very good. This is mostly alternative to “Town/Explororation Classes” and action/plateframers. But sometimes it sprouts shoot-up parts, stages of effects and impact owners.

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I don’t think this game is ever boring.

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Now on the bad:
The game is very difficult with honesty, and when it is not a bad thing itself, for that reason.

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Starting IT, this is one of the games where you defeat enemies, but then scroll away from where you hit them and then scroll back to work again.

Yes, there are also times where you will jump into different speed platforms. So you have to wait unless they are in line. God I hate these people

Sometimes you have to climb upwards using Abyssomaro and have to be incredibly precise. If you fall, it is likely that you will fall on the whole path. HP and lives are limited, so you’ll have better stock up on the items.

Some enemies (no owners) have a lot of HP and you fight them many times. Like these ninja:

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And then the boss fights. The boss’s battles are fun and innovative, but kicks, some of them have many HPs.

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Some of these bosses are brutal. I can’t imagine how many times I will be more than the game and I had to resume the steps I had to learn how to improve some owners.

And yes, as I said, Sasku and Yay are not viable in this entry! 🙁

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Even accounting for all its shortcomings I had a lot of fun with this game. I will still recommend it (use the safe states, especially to make it less disappointing). It’s just good ‘gamon entertainment.

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So what’s the matter, away? What are your thoughts about this Gonbir Gonimon entry?

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