I am a relatively recent Prince of Persian fans, who passed through all the main line Ubisoft Games a few years ago, and spent a great time with most sports. When I saw the words “Prince of Persian” popups at the summer sports festival just a year after I went through the game, it made it even more surprising. Although I was passionate for a new pop, I was hesitant about it that it had 2D Metrodovian, not something on sports lines. I was still on the board, because if I learned something through the pop series (and reading its history), there is no standard formula for this series.
I got the game on the launch (something like that I do very little) and with this game a few hours. But finally fell. I went to the game in the hope that the story or writing would be equal to the previous games, but I was not catching anything about the story and the general gameplay. I enjoyed it, when I wasn’t playing it, I wanted to go back to the game. The sand of time or the 2008 reboot and their memorable princes, such as the classic, I was allowed to go down a bit by writing here and was not the biggest fan of Sargon (then more!).
Now, a year and a half later, the universal definition of the game (and after watching permanently after watching Nick 930’s pop documentary film), I was in pop mode and wanted to give the game another shot. I started from the beginning and reached the point where I stopped, and I understood why I stopped. I was so much in the game this time, but I still didn’t find why it was as much as he did. When I am all right FoundBut I’m very happy that I did. I started thinking about the game when I wasn’t playing it, I was actively going out of my way to find the areas of the game, and I was fully engaged in engagement and games.

Gravity sometimes only a suggestion
So in my previous pop threads, I always mentioned that, to me, the basic pillars of the series always lived Stimulation And Environment. Although he did not wow me in any way in the beginning, the lost guardian provides both of them in speeds. This movement, though limited for the first few hours, feels great, and once your abilities increase, you zip in a state of flow in the world. This game takes advantage of some of the requirements of platforming as well as puzzles that you use all the tricks at once, which makes you feel like a parking God. Puzzles remind me of the PS360 version of forgotten sand, which I think is still very influenced.
In relation to the environment, the game connects the traditional Persian type of environment with the mobile phone style over the top presentation, which is surprisingly better works. The drop -dead looks beautiful in the game times, and the overall sense of game is much better through the presentation. The background on all surfaces is terrific and I needed to stop and take more screenshots than I thought.

Climb
Fighting has never been my favorite part of these sports. I enjoyed fighting in the sand of the trinity of the time, though he dragged it and was disappointing at the points. The fight here is probably the best fighter of the series, and some of the best fights I have seen in the 2D game. My last Matrodovian was a Guakimali who was a fighter like this, and it could probably defeat it too. Allows so much scope for the way you use your mobility capabilities in fighting Appearance And during my 20 H playlope, I kept engaged in almost every combat confrontation from the boss to random NPC.
The story is much better than I expected, but I am not sure whether it reaches the heights of some of the previous sports. I am not particularly connected to Sargon as much as I was from the Prince, or from the 2008 prince’s sand. Nevertheless, there is a group of turns and twists, and I wanted to see the result of the story and what would happen to the characters.

Sargon got a very good back story!
Now for the game that caught me in surprise. I usually don’t talk much about myself, so please add me for a minute. One of the reasons for trying the series in the first place is my Persian heritage. I grew up in the Persian -speaking house, though a special spoken. This is a difficult thing for Desreb, but it felt too much like my unique corners of the world, a language that is spoken only by me and my family, which is non -existent in the outside world. You often do not listen to the Persian (authentic) Persian in the mainstream media, and it consciously affects people. I have always found it crazy that people usually feel representing the media through characters or stories, which to me feels like a stranger. Persian representation is always found with another brown (Arab/Indian) representation as a major minority. All this is to say, after years of listening to my relationship with my family, after years of hearing less and less Persian, and as my distance from that language grows with each passing year, the game has attracted me to tears fully authentic Persian (voice through local Persian speakers). The words and phrases that I have heard my grandfather say that I have not heard in years, have spoken in the mainstream game. It was such a realistic feeling and I just wanted to highlight that, despite all the flicks they received, (some of them deserved), they have done a better job in representing a particular minority than any other mainstream publisher there.
I played in Persian through the whole game, and it felt like such a unique personal experience that made the game more so much more than that. The names of the listening were heard CorrectlySo good. I have seen the game clips in English and it feels like such an inferior experience. The main character is not even properly (!). Also, why do everyone have an English accent? I play in the language that you understand is more meaningful than it, but through it playing in Persian gives a much more different sound than it and the story feels rarely as you have seen before.

Tuck Tech Monday was present in ancient Persia
All this representation comes with a star to me. It may be controversial, but I was actually disappointed with Sargon’s black. I have not seen many things like shameful people online, but I thought I had put my two cents. In a game filled with the names of my friends and family, I eventually wish that the main character was in accordance with it and represented “my people”. It is not that there is a lot of other representation for the Persians. It was not a massive negative or anything for the game, only one star on the otherwise of the Ubeshut. I also do like the design of Sargon, especially with Pop 2008 soonAnd I liked the development of Sargon’s role, despite not being as great as the princes of the previous princes.
In keeping with the trend of keeping the sound sound track, OST is not disappointed here. It has found a heavy Persian feeling, and in fact a Persian woman, Mantrics, and the composer for ORI sports have formed it. It makes the rest of the game very clear and helps maintain this Persian environment.

Chams These trees are excluded
All of all, lost Wali Ahad won me and is included in the best pop games. This is a terrific, well -well -designed Metrodonia that has wished me to try another game in this genre. He is also the Persian prince in Persia, which I think Ubisft deserves some praise. I know the game didn’t work surprisingly and that the team apparently ended, but I am very happy that the game is present and this series has not yet ended after the 2010 forgotten sands. Despite the game I love, I am also fine with the sequel. I still really want a completely modern 3D pop game, and are fine with Lost Crown, and not the future of the series.
Therefore, with the last UBI exit the path of non -early access, I am still in a Persian mood prince. I will make my way through the game’s side staff and the DLC, and then go back to the place where it all started, and eventually try the Prince of Persian of 1989 along with its two sequel. I have also checked a bit of Persian Prince Prince and even though it looks great now, I will wait until I wait for the full release to pass through it.
What do you think about the lost crown? Is there anyone who has joined the series because of this game and went back to try the old games? Do other matrodovia scratch the same itching?