LTTP: Stellar Blade, a very good first attempt at a big game with plenty of room for improvements

by lucky
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LTTP: Stellar Blade, a very good first attempt at a big game with plenty of room for improvements

I finished playing this game yesterday, and for a giant who did the mobile games before, the steeller blade shift -up was a very good first attempt in the AA/AAA game. This is definitely a slight rush around the edges, compared to many of Sony’s many first -party titles, but many of it was easy to see as far as I can look at Android/iOS.

Nice

  1. The fight button is not a meshi. I went to my first battles in which these buttons were mixed and I died very easily. You have to use Dodge and Perry
  2. The areas that are more linear were actually my favorite parts. I enjoyed the shortcuts that you can unlock and travel the phone booths to a fast -paced journey from place to place, which all encouraged the search. I spent a lot of time in the first area of ​​short prejudice because of this, looking for these aspects and valuable resources, or the small robots who spit a group of upgrades (faulty friends, lol). I didn’t hate the sandbox areas – they weren’t too much and you searched for some side to do your leisure.
  3. Some music really blasts! It was very thought of Davis Go to give me the final owners to those who were more difficult than the first incoming owners, such as This one (The title of the song is a spoiler so don’t click on it as long as you play).
  4. Most owners are not a pills support, which I praised. If you are eligible for the war system, you can take some of them down in a minute or two.
  5. What the game does in some other standard sports, which gives you different upgrades different resources, so you always feel that what you are looking for is upgrading something important and not feeling like you have to choose between different upgrades. You have a particularly apparel up upgrade of apparel, so for example, you do not need to distribute your upgrade to your expans or gear socket.
  6. Although I didn’t think the dialogue was great, I respected what they did for the world building. Without destroying anything, the progress of the final plot was considered what had happened before and what you learned about this lore. At least she did for me!

What can be done better

  1. I soon removed some of my upgrades. I had two or three skilled chart upgrades until the end of the game, but as far as the expansion of socket and upgrading the disturbances, the expanses, etc., I think I thought it was not included in the last side mission, and it didn’t include “hidden cat/butterfly”. Because of this, I had less reason to discover because the extra upgraded ingredients were useless to me.
  2. I broke the gold economy soon, so money was not a problem for the majority of the game. And he felt unnecessary to some of the later missions because sometimes the prize was 6000 gold, which is a large amount of money but at that time I didn’t need.
  3. I think I was out of the game for about 50 50 hours, so even if it had not been a gift, I would have been able to. However, to the end, I noticed that I needed out the game. A portion of it was because I opened a heavy area with a secret war, which was a good area itself, so it increased the play time slightly. There was no problem in the area, but yes, I was mostly ready to go to the next game, and I think it was part of the reasons to get more and more gold quickly. And while some side missions were some cold optional owners, you wondered why you were doing some side missions for the gold prize that you don’t need.
  4. It will be easier to fix on its sequel: a combination of chest, WTF? The way to do sensation in this game is that if you do not have a combination, you cannot try to make a guess and type, or find online and find the code. Fair enough! So if you get some chest combination, you can go back and add. Press the triangle for the indicator, it keeps the code you receive shortly. Usually the code begins to end after a few seconds, so you have to press the triangle again to put it so that you can manually input it. Which question raises: Why not just have an auto populate with this code?
  5. It may only be me, but nevertheless I became decent in the party and got into the game, yet I had a difficult time to read more than anything like Solbourne. I do not know how to mobilize enemies or if I was usually not doing so well.

Overall, a very good first effort by shift -up in a big game and improve their next game. Shohi Yoshida, who was formerly from Kodos, who was from Sony, to find it and give them a lot of funding, localization support, marketing, QA, and tool sharing, which allows them to increase the scope of the game.

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