Marketing guy invents the concept of ‘Real Steam’ to explain why ‘magic’ games, AKA good games, end up selling: ‘Don’t tell Valve’

by lucky
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One of the game marketing strategies, Charles Zukoski, spoke at one of the pinnacked questions for big and small developers at the Game Developers Conference 2025: How do you feel your game on steam?

Of course, there is no answer to this question. There are factors such as a blind way to make an excellent game, beyond the initial access, desire list, user reviews, demo and back and tools valve supply. Although Zukuski a universal marketing, though. He has seen through the matrix, and has seen the “real steam”.

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