
Before playing a miracle rivals, I was suffering from a serious MCU fatigue case. At the opening night, I was gone to watch every movie so that he was trying to avoid the slopes that he was trying to get out as soon as possible after the end of the game. But once again, it took two seconds to boot Marvel rivals to be excited about all superheroes, and his comedy book art style was one of the major reasons.
“In the early stages of explaining the overall project style, our goal was to create a specific artistic style,” says Art Director, known as Dino. YouTube video. “So, we impressed with various aspects, such as animation, film, and graphic design. We impressed our style with bold colors and somehow brush strokes, emphasizing the basic colors and paintings of color. We call it ‘dynamic comedy’.”
Colors such as black, bright white, and energy yellow, which giant use more than anything. According to UI’s visual designer TT, “they make about 70 70 to 100 % of the overall system design.” But you might just guess by looking at the homepage or anywhere in the rivals of miracle: very yellow.
Although the colors are certainly dynamic, they are not the stimulus behind the art style of Marvel rivals. In rivals, trailers, launchers, home screen, shop, hero selection screen, and in the game, you will see a combination of 2D and 3D styling.
“We use flat styling lighting and color obstruction, so the hero portraits burst into life,” says Dino. “It gives the hero leap from the page, and creates a great style for amazing competitors, which has a strong and specific visual representation, which has always been our goal.
“Art styling naturally embraces pop culture webs and mobile phones, comedy and sports features with its dynamic colors, with brave characters and stories.”
I like the art style of all the heroes of Marvel rivals, and all the costumes that later make a long journey to make every character even better. From the style it also seems that you are playing heroes who are straight from a humor, which I especially love.
Dino continues, “Focusing on camera distances and sharp deductions to enhance movement and processes.” We used a comedy-Asky ‘Performance Fail’ to make the brave features. As well as the line tremble, dynamic deductions, and the color block to accelerate the effects of blurred.
It would have been inspiring if the goddesses were just linked to the nail to play as a Marvel superhero, but to make sure that every hero, 36’s roster, resembles the movement of his comedy book and plays just as I always imagine is amazing.
“One of the most difficult aspects of creating a story boards for a superhero IP project,” says Character Designer Hihies, one of the most difficult aspects is to achieve the unique performance of each character on the camera. ” “The miracle heroes are famous for the fans, each signs of movements and personality. Their dates and stories often predict our own lives. During the story boarding phase, we have to emphasize these qualities, and to ensure the essence of bravery.”