Marvel Rivals puts fun first in game balance, but new heroes and maps can still get complicated: “We joke about when we develop a hero and when we develop a new map, it’s just doing science research”

by lucky
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What kind of design does the philosophy go to balance the heroes of Marvel rivals? How difficult it is, and what are the challenges associated with it? During the interview with some people working on Marvel rivals at the Game Developers Conference, I wanted to know this. The answer, as it reveals, is both simple and technically complicated.

“Balance -related philosophy is actually very easy: entertainment.” “With miraculous superheroes, we always highlight the action section. With any balance, like already balance, you have to understand that the role of each individual, when you play them first and most importantly, is fun. After the balance and you play it internally, it will not change at any time.

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