
Nixics software has released Patch 4 for the PC version of Marvel’s Spider -Man 2, and shared its entire chinchog. So, let’s see what it brings to a new refreshing table.
Patch 4 improves performance in sand areas. In addition, it improves the performance of several CPUs and GPUs when using ray tracing. Thus, the game should go better when you enable these effects.
The update 4 has also identified a problem, which led to the shadow of the symbol of the nest, after the shadow of the nest was cleansed. In addition, it does a bug fix where in some cases ray shadows cause excessive light. It also solves a bug with ray -powered reflection, causing the characters to look deep when the interdependence event was fixed in Zegato.
And that’s not all. The game should now be more stable on the PC. Nixics has decided an accident that can happen at the time of leaving the game quickly after starting the game. It also fixes an accident that can occur on quadcorver processors at the time of activation of retriever.
With its price, I have not tested this patch on the old Nvidia Gpus. As I wrote in my PC Performance Analysis, the game had the least framed frames at Nvidia RTX 2080TI and RTX 3080. This may be due to the implementation of the GPU direct storage, though I am not sure about 100 % of it. On the new GPUs, the game can run easily. In addition, NVIDIA increased the support of MFG X4 through the NVIDIA app, and you can find our comments here.
As usual, the steam will download this update next time you launch his client. Below you can also find the whole chain people.
Miracle Spider Man 2 Patch 4 Release Note
- Due to a problem that did not appear on the first playthrough for some players.
- Reforms on improving CPU and GPU’s performance.
- Improve performance in sand areas.
- Improvement of map navigation performance.
- When the game is restarted, or the day changes, the brightness, the contrast and the visual effects of the visual effects do not regenerate.
- After starting the game, the accident took place quickly.
- While activating the writings, the accident on quadcorver processors resolved the accident.
- Addressing a problem that led to the symbolic nest continued after clearing the shadow of the ray.
- In some cases the shadows of the ray, in some cases, caused excessive light.
- The characters appear to be deepening with a ray -powered reflection when the syllables were set on the zigtau.
- A bug is fixed where the mouse can be trapped while dragging the scroll bar.
- To continue in the press (space) (space) input will no longer be replaced by map -making key for ‘jumping’.
- Improves various crash reforms and stability.
- Various Visual Big Fixes related to ray reflection.
- Various reforms to the shadow of the ray’s interdependent events and the shadow
- Different user interface bug fix and improvement.


John is the founder and editor in Desgaming. He is a PC gaming fan and is highly supported by modification and Indi communities. Before making DSogaming, John worked on numerous gaming websites. While she is a dye hard PC gamer, her gaming roots can be found on consoles. John liked-and still does-16 bit consoles, and SNES as one of the best consoles. Nevertheless, the PC platform won it on the consoles. The main reason for this was the 3DFX and its famous dedicated 3D Axcerter graphics card, Vodo 2. John has also written a high degree dissertation on the “evolution of PC graphics cards”.
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