Metaphor: ReFantazio had to dial back an early battle system inspired by a notoriously brutal 2003 JRPG, because 20 years later, players found it “irrational” and “just not fun”

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Metaphor: ReFantazio had to dial back an early battle system inspired by a notoriously brutal 2003 JRPG, because 20 years later, players found it “irrational” and “just not fun”

Metaphor: Refintzio actually had a very brutal war system that took note of the notorious challenge 2003 JRPG Shin Megami Tangi 3: Naeteoron, but thankfully Atlas attacked the players and dial it back.

Addressing the Game Developers Conference of the Year, Metaphor: Refintzio Lead Planner Kenichi Goto, who has been auxiliary in the Atlas Combat system returning to Shin Megami Tangi 3, said the original project was to perform the game system, which was sometimes resolved by the war.

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