Metaphor: ReFantazio’s superbosses weren’t intentionally easier than Persona or Shin Megami Tensei’s, but the JRPG’s lead says new classes made them feel that way

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Metaphor: ReFantazio’s superbosses weren’t intentionally easier than Persona or Shin Megami Tensei’s, but the JRPG’s lead says new classes made them feel that way

The hidden JRPG Super Bosses are currently a genre tradition, which players examine their abilities after conquering every other challenge in the game. But even in a crowded field, Atlas’s closing game Super Bose was always particularly tough, ranging from 5 Royal Levinza to Shin Megamy 5: Wenjins’s openly unfair Demi Fand. So maybe the metaphor: Refintzio’s biggest surprise was that its secret owners did not want to pull me out of their hair, but JRPG’s lead Butal Planner Scissor Goto says he was not deliberately easy.

Talking to Gamesradar+ at the Game Developer’s Conference 2025, Goto explained that the journey of “Leveling and Strategic Planning” to take an optional boss is the most charming aspect of RPG gender ” – you are primarily preparing to make an impossible fight possible, and this is why not just” conceptual “.

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