Midia Research: Global games industry estimated to reach $236.9bn in 2025

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The global sports industry is predicted to increase 4.6 percent in 2026 that it will rise to $ 236.9 billion, and it is expected to reach $ 280.1 billion in 2031.

This is according to a new Media Research report, which states that since the International Monetary Fund has estimated to be 4.2 percent in global inflation in 2025, “the global sports market is basically flat.”

Looking at the software, the firm predicted that in 2025 predicted an increase of 4.4 % to $ 203.2 billion in 2025 years. This year, obtained from the “numerous Premium Release” and in 2026, the Grand Stolen Auto 6 and the “Switch 2 Launch Window Games”, as well as titles such as Monster Hunter Wildes and Hasan’s polite. By 2031, the software revenue has increased to $ 237 billion.

The PC software is predicted to “out of the second class by 2031,” in 2025 in 2025.

The console software is estimated to reach $ 45.9 billion this year, compared to $ 45.1 billion, while the mobile is predicted to reach $ 110.9 billion in 2025 compared to 2024.

Hardware revenue is likely to increase by 8.4 % YOY, which is driven by switch 2 launch. In 2024, “when the Xbox struggled to focus on services and off -platform revenue, and the original switch was nearing the end of his life cycle.” Hardware revenue in 2031 is estimated to reach 24.6 billion.

According to Media, a significant change for the rest of the decade is re -focusing on premium titles after “direct service sports monitoring”. As a result, the income in the game is predicted to decrease by 2031.

The firm predicted that consoles would be the most popular choice for premium sports, with the ecosystem participated 60 % of the market share compared to 38 % on PC.

As far as multi -game subscription services are concerned, the report states that while the increase in revenue prices and the potential increase of advertising -based levels may increase, it has “reached maturity.”

Media highlighted that the increase of call -duty duty in the Xbox Game Pass in 2024 has helped increase the total subscription service by 16 % to $ 11.8 billion. Its prediction increased to $ 13.1 billion in 2025, followed by $ 18.5 billion in 2031.


Midia Research: Global games industry estimated to reach 6.9bn in 2025
Image Credit: Media Research

The number of global players is expected to increase to 3.27 billion in 2025, and even more will be 4.02 billion by 2031. Media notes that cross -entertainment is incorporating potential users through adaptation, such as the HBO’s list of US and Amazon.

However, it predicted that “most new players will enter the market through emerging countries and regions such as Latin America, Southeast Asia, and Africa.” Media notes that internet access and online infrastructure is improving, more players will emerge from these areas.

“Matters in the sports market will be difficult in the sports market, and these difficult market conditions mean that developers are being forced to think better for success,” said Rice Eliot. “Fortunately, this industry is mixing with some smart, very creative and passionate minds in the world. Don’t just expect two digits.”

Elliott added: “Saving pricing employees is a brief look. However, one of the major reasons for the software, and naughty dogs from Nintendo, and the naughty dog ​​is that they maintain long -term ability and raise them.

“My recommendation: Low waste, low trends, more innovation, high -supported segment and better (read: Human) industry to create the value of treating people.

You can Find a full report on the Media website.

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