One of the early missions in the Mindsi works with the car. Get too close and the driving person will find you. Fall behind and you will lose the vehicle’s eyes. This is the exact kind of mission that we all decided that he was tired and needed to go a decade ago. The only difference in the Mindi is that you are piling up the drone instead of driving the car, so the relatively small stakes are less than the fact that you can really fly high to avoid seeing. This is not a positive first impression, especially when you become a confluence of events around the game and the developer-telling the co-CEO of the Statio, saying that the negative feedback on the game is being funded through a common source, a few weeks before the launch is provided to the company.
Nor is there a good look, yet I went to Mendi with an open mind. There is some prescription behind the curtain, finally, former rock star North Leslie Benziz took over the directing duties. Benziz Grand was a producer in Auto III before finding a rocket boy through V via V, and you can clearly see the elements in the Mindi in the GTA’s DNA. Unfortunately, the comparisons end there.
Mindsi is not good. The initial tailing mission regrets the rest of the game, as you chant slogans of the third person’s action for about 10 hours, which combines driving and core shooting within a linear framework. The story is not completely terrifying, at least, with some entertaining moments spraying it, which is otherwise mostly forgetful. You play as Jacob Diaz, due to a former soldier, a nerve implant in his neck with selected ammonia: Tyler Mindi. Initially, as a personal struggle to expose his past, what begins, gradually becomes a mission for the survival of humanity, as the familiar trumps of science -fi come to the fore.

Galle
It is easy to imagine the truth that is easy to imagine, the Mindi hands over some potentially interesting topics, with the algorithm of public safety and unlicensed military power among them. However, each of these concepts is immediately ignored as a minor background description, which is never standing beyond the surface. We already live in a world where about use AI extended to deal with crimeAnd the fibers of robotic police personnel are not far more horrible than the human police are already doing, so the choice of bringing these articles without saying anything is disappointing and the effects of the story are damaged.
Jacob is also a very common character for which you can ask, no memorable features beyond the disappointing surprise that never return to cut it. The reason for this is that most of the other characters are exactly what they say they are. There is no conspiracy, and the characters lack emotional depth and development, so it is difficult to sympathize with or care about what happens to any of them. They are not like or interesting, and even opponents are seriously killed when it seems that you can be thrown into the boss’s battle.
This is a shame because, weak, world and character models are impressive. The actors also do a decent job with the content they are given, though there are still a few moments when their line is supplied and mash with each other, and prevents the scenes from flowing like a real conversation. The end of the game is so sudden, anti -clerk and unsatisfactory that I can’t help but I can laugh how funny it is.

The fantasy city is at least a sign of some way in the readrock. Mindsse’s layout is clearly based on Las Vegas, which contains a copy of the scope of the Laksur pyramid, Alexander Stadium, and its borrowing marks. It feels the future, yet it is also credible as the type of city that we can see in a few years. Look beyond gambling bases and skyscrapers, and you will find strip malls, condo and regular palaces: places that will not be seen out of place in the present era, will save the appearance of high -tech drones and robots. This is a glimpse of the future, but one who is understandable and thus recognizable.
However, the definition stops here. Although the effort has been made in making a readrock is obvious, it is eventually lost. Mindssees are not open World Games that appear from outside. These are a glimpse of the GTADNA, but finally, it is extraordinary and linear. In almost every mission, you are given a designated vehicle to drive-there are no limits of mother and you cannot get out of what you are set on, and then you should go from point A to B. It is not that if you decide to work with your GPS headline, you have nothing waiting. Even your actions have no consequences. Falling in a group of cars or running on pedestrians and the world’s reaction will not be revealed. If you commit crimes, the police do not even answer it, so the whole thing feels empty and life, as if you are on a movie set and nothing is true. Readrock is slightly more than a comprehensive background for boring, straightforward missions.
When you do not drive from one place to another, Mind from occasionally drives you into long car patches where you can find the most enthusiasm. This pursuit is not so different from your regular journey, because once you arrive at a particular place, the two end. You have nothing that has no effect on the result-you basically follow a car until the game decides your work-but at least dealing with the vehicle can have some fun. It is easy to fly in a high -speed hand brake twist, and cars do not feel that they are trapped on the road, so traffic -woven work is viable. Each vehicle has a clear feeling of weightlessness, however, with no need for the physics engine, there is not much need to turn the vehicle. In most other sports, this will not be a problem, but this happens when you are not allowed to get out of the car and find a new one. The sad thing is, once you walk on foot, you will request you to return behind the wheel.
Mindsi is a core shooter where the core is rarely feel essential. The main reason for this is due to the mental dead enemy AI, which is suffering from numerous issues that are already to prevent the experience of naked bones. When they do not stand, they run mentally, or immediately blink without moving these two stages together without any animation, the enemies often run away from one direction while firing in the other, which causes the pills to go out of their barrels. Other times, the enemy surprisingly shows a slowdown in reacting to you, especially if you run away with them, and they are like a storestropper with their helmets backwards. Even you can do the side -step pills because how slowly they travel to you. Complete it with a short time, and it is so easy that they stand in the open before they are able to remove your health bar and cause grass to every enemy. There is no clear difference between medium and difficult difficult methods, either, try to create some kind of challenge for at least a little bit. Not such a luck.


Even ignoring the AI, the fight has been stopped and it lacks dynamics at the basic level. There are no turmoil attacks, and extra tools like grenades are not opened by the end of the game, and they are still frustrated in using because you do not have direct control of the purpose without switching to a fellow drone. You can’t even fire the eyes with the core or use funny exercises like rolling. Your options in the fight are extremely limited, and the game does not affect the guns in your power due to the silent sound design and the enemy’s inadequate reaction. Weapons also have a habit of appearing in the wheels of your weapons with no dhoom. I usually didn’t know that I had new firearms until I felt them in my inventory. The only difference was when Mendi asked me to use a specific weapon that I didn’t even have in my inventory.
The whole game is very unconscious, apparently adopts a formula that is designed to test that you are awake while playing it. Many missions only feel bold to justify the value of the game. I couldn’t count the number of running more times for five minutes, engaged in boring firing, then went for another five minutes to see an uncertainty. Mindi deviates from this blueprint on some occasions, but the results are equally bad. Here is an essential stealth section where you spend most of your time waiting for the world’s largest robot so that you can slip with it. A mission has blows you a small drone in the woman’s apartment and the right item is basically a pixel hint. There are even a disturbing minagamus once in order to perform the CPR and dig his grave. Meanwhile, the most interesting sets of Mindi have been broken into pieces.
Then these are strange missions that are only related to the plot. They move you into the past or in the future, usually to complete a short shoot -out that reward you with the medal depends on how quickly you can kill each one. There are no other benefits to do this or to improve your times. They are just for his “entertainment”. The cooker is that you can also create a short mission that is currently in the beta using Building Tools. It seems like a hold -over or proof off concept for everywhere, making a rocket boy’s first declared Metaware Adjont project. These tools look annoying and maybe involved, but I did not have the patience to learn how to make missions that I didn’t like to play first.
Mindsey is not the worst game ever, but it seems that I am mostly hidden in terms of its potential technical problems. The Internet is already wandering over examples of defects and performance problems, but occasionally the worst thing I was tested on the PC. Nevertheless, even if you manage to have a steady experience, Mind still commits the basic sin of boring with mind -making. More than anything, it feels like a game has been firmly stuck in the past. It is not good even 15 years ago, either, but maybe some choice of its design would have been more meaningful. As it is, problems such as broken AI and uneven physics increase problems with its archeology and extreme design. Can’t compensate for the shortage of impressive visual substances, whether it comes from its meaningless world, painful fighting, or any other shortcomings. If you are looking for quality, put your mind somewhere else.