Most Powerful Environmental Effects To Use Against High-Level DND Players

by lucky
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Abstract

  • The dead magic zone acts like an anti -magic field, which reduces the use of magic permanently at high -level parties.

  • Gehin oppression saved charisma saving charisma during the spelling, obstructing the effects of the castors.

  • Evils cause HP damage, force hunting, and spoil high movement parties in combat competitions.

Environmental effects can use a very forgotten weapon -based masters against their basement and dragon tables, especially if their table is full of expert players. These effects often force players to think more creative, and rely on other skills and abilities outside their standard row.

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But if you are a master of a cloak that has just been thrown to think about everything on his high -level table, you may be wondering what you can use environmental effects. That is why we have prepared this list, which has 2024 Danjan Masters Guide options, as well as some hobbid options, all of which are best for high -level parties.

10

Dead magic zone

A portal in another circle in the basement and dragon.
Fire Storm Peak by Alfon Ato

Source

2024 basement master guide

Key impact

Antimagic Field Spell

A dead magic zone is an area of ​​effect in which many fabrics of magic are cut off and cannot be tapped. For the goals of the rules, you can think of this effect, such as the rules like anti -magic field spell.

However, there are two important discrimination: one, this effect is usually large, and two, it is often permanent. This is also a great way for the difficulties in high -level combat competitions, forcing spelling castors to rely on other abilities to eliminate enemies or solve puzzles.

9

Generation atrocities

Adventures brave the winds of the pandemium aircraft that are operating with weapons in the Dongonz and Dragon.
Pandemium winds by Chris Rails

Source

2024 basement master guide

Key impact

Failed Spell Casting

This next environmental effect is specific to the external aircraft, known as Jahani, and can also be used in other areas where the presence of the aircraft is felt. You, too, can use this effect where you see fit, borrowing on the defined principle as needed.

The effect of this, whenever helps players help each other, it forces them to feel a deep disgusting emotions. Whenever this effect is targeted, and a player puts a magic (even HP-Restoring Magic or Eliminating Mantra), Castor must succeed on the DC 10 Charisma Save, or the magic is lost. Like the magicians, the high -cherry causters may be fine, but the non -cherry castor may have to worry about this place.

8

Snowfall

A icy tondra containing wool mammoths in Dhangun and dragon.
Northern states by Bruce Breesonis

Source

Hoomerio

Key impact

Low HP, victim

If your campaign is placed at the Arctic location, this environmental impact is great. Aviations can be mobilized by any means, but once they are mobilized, it is almost impossible to stop.

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Players for this effect, make players DC -15 strength or skill -saving throws to avoid being trapped in the snowfall. Whatever player fails, he moves one hundred feet away from the rest of the party in the direction of the iceberg, damaging the 3D10, and is hollowed out. It can truly turn the war in the fight, and can even be used as a carpet.

7

The acid rain

A magician puts a vitriulic circle on a packet of nothics in the basement and dragons.
Vitrulic circle by Ignatius Buddy

Source

Hoomerio

Key impact

Victim

Use this next environmental impact to make the party trumpet in a dangerous region for the party. Since the party reaches a elected destination, the acid rain started to fall from the sky.

You can use any kind of conflicts for this effect, unless the players find a way to defend themselves by rain. You can either give to any player who fails to save the DC12 constitution that throws poisonous state, damaging them to every turn, or you can destroy the acid rain. It doesn’t matter that you choose it, you are sure that this effect will quickly harmonize your party.

6

The magical zone of truth

The image of the basement and the dragon's candle covers the mystery.
The candle keeps mystery through the beach wizards

Source

Hoomerio

Key impact

The magic zone of truth

Use this next effect of rollplay -based competitions or social fraud sessions, which can imitate the effects of the magic zone of truth. Like a dead Magic zone effect, any player who enters this zone will have the effect of the magic of the truth of a zone.

High -level parties, you can increase the spelling to the DC for the zone of the true effect and have a permanent impact on the area. This rollplay can be extremely useful for heavy campaigns and can be surprisingly catching players.

5

The circle slow

The circle of annihilation in the basement and dragons.
The circle of annihilation through imaginative

Source

Hoomerio

Key impact

Magical gently

Working with the rules of a similar effect, the slow circle can imitate the effects of slow magic, and it can be made permanent. This can make fighter competitions more difficult for high -level players, especially if the party consists of sharp and guardian character classes such as pathways and monks, which relies heavily on the economy very much.

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An additional challenge you can once again increase the spelling of the spelling, the consistency of the magic, and the overall range. In addition, instead of using the shape of the cube, use a circle to potentially affect more creatures.

4

Extreme humidity

A hunter is chased in Hunterus in the Dongonz and Dragon.
Chakuna by Oli Lassan

Source

Hoomerio

Key impact

Fatigue, dehydration of water

Temperature -based environmental effects can be great not only to deal with high -level parties, but also to create a sense of immersion in the game. If the party is passing through a rain forest or forest, use the extreme moisture effect to potentially force players to tired and dehydration (an optional rollset that some DM employ).

For every hour, when the party travels to a high -ranking area, they should either drink a certain amount of water from their rations or make the DC10 constitution save. If they either fail to drink or fail the savings throw, they will have to take a point of tiredness. If the party starts to get out of the water, if you wish for each extra hour, you can also increase the DC. Different loss of additional loss, change the desired water level for different sizes creatures.

3

High gravity zone

Three archemages with Gree Hawk setting in Dhanganz and Dragon.
Gree Hawk’s Archimogs by Kai Carpenter

Source

Hoomerio

Key impact

Ground, less moving

A high gravity zone is great for spelling jammer campaigns, but can also be used in material plane campaigns. Players for this effect, the savings of DC12 to players first when they enter the high gravity zone.

Any player who fails to save will have to have two effects: one, he cannot fly through magical sources. Two, their movements have dropped by half, that is, if they want to move at their usual pace, they will have to use dash action. In addition, such as hurry, mantra does not work well because of gravity. This is great to use against high mobility parties.

2

Wild Magic Zone

A player in DND makes light light light in Ronika.
Guide Master’s Guide Guide for Ronica Corps Art by Megali Vallenio

Source

2024 basement master guide

Key impact

Increase in wild magic

A wild magic zone causes spelling and working in unexpected ways. Generally, this zone is not more than 300 feet in diameter, but within its influence, magic behaves strangely.

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Any creature in this zone that spends the spelling slot should play 1D20. If you roll 20 on the dye, you have to roll from a 2024 player handbook to the Wild Magic Surgery Table. This can be a lot of fun for players and potentially converted to Zen, Med Cape Adventure!

1

Extremely cold and heat

A series of Obilisics in the desert in Dhangan and Dragon.
Aculite by tights lunar

Source

2024 basement master guide

Key impact

Fatigue

This final effect, also works with the master guide of 2024, as well as high -risk areas, but with additional rules in terms of clothing. The creators of the extremely summer zone, creatures should make the constitution -saving throw, which increases by five every hour. Creatures wearing a medium or heavy coach suffer from savings.

Similarly, for the extreme cold, the DC10 constitution is needed to save the throw, which is at the level of fatigue. If you have resistance or immunity from the cold damage, however, you automatically succeed.

Dhanganz and Dragonz Series-Game-Teltop-Forchies

Basement and dragon

The original release date

1974

Designer

E gerry gigaks, dave arnson

Player counting

2+

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