Most Powerful Environmental Hazards From Tasha’s Cauldron Of Everything In DND

by lucky
0 comments

Abstract

  • Environmental risks, such as the privilege environment, the mirror zones and the Elderch storms, increase the campaigns.

  • The clodron of everything in Tasha provides tablets and stimuli of the dangers, which offers unique effects for players.

  • Improper colonies, eliminating the magic zone and the floods can lead to unexpected competitions and the challenges of parties.

Environmental risks or effects can be a great diameter to increase your basement and dragon campaigns. The 2024 Danjan Master Guide offers a handful of examples of this type of effect, but it also contains a fair number of modules and other source boxes that offer more options to use DMS for their table, one of which is a matter of everything.

Relevant

Danjons and Dragon: 10 Best Koh’s action to use against expert players

When used properly, the actions of the laer can really bend the wave of fighting. Here are some excellent workers to use against high -level DND players.

In this source book, environmental dangers can take the form of supernatural areas, magical phenomena, or even natural risks. All this may be the best of your campaign, but we have prepared the best list for your table.

10

Geography

Do you believe in ghosts?

A player investigates a feudal manor in DND.
Hanted Menor through coast wizards

The first of these environmental threats is a supernatural region that assumes that the whole place is ‘privilege’. This may include decreases or prevalent forests. Once a player enters the space, you can arranged a handful of triggers (such as spelling) so that you can roll on a random effect on the table later.

For a privileged environment, Tasha has suggested triggers such as a frightening, darkness, or midnight rotation. The effects can include a storm with violent thunderstorms, the rise of the inspected creatures, or the strange vapor of the vapor in the air around the players.

9

Mirror zone

This is just your reflection

Mirror zone in the DND campaign.
Mirror zone through coastal wizards

Don’t be afraid of a little false. In the sulfur of everything in Tasha, the mirror zones are found when the extra -plane magical institutions are combined with the reflection. If the players have entered the mirror zone, the trigger effects can include scattering the mirror or the use of teleportation and the use of magic.

From there, the effects of the mirror zone can include things such as a magic explosion in a fraudulent region, a creature that benefits the blink of a blink, or the appearance of the enemy’s mirror -shards that attacked the players. You can always use a table of effects in Tasha, or you depend on the taste of your campaign that you can have your effects!

8

Elderch storm

Not like an Elderch blast

A plane passes through the Elderch storm in DND.
Elderch storm route to coastal wizards

Magic zones around the world of basements and dragons can regularly create storms, which is an elderly, archery standard for them. There are a variety of elderly storms, including Flow Winds (extra strong winds), a flame storm, or even a Nicrootic template.

Relevant

Danjons and Dragon: 10 Home Breed Back Ground Ideas for Expert Players

Is looking for a background homebrow for your high -level DND character? Do not look other than this list.

Each of these storms has its own magical effects. All these are the best of the maritime campaigns where players have to brave the stormy seas. The most interesting thing in these storms is known as Thurim Hole, which produces icy air that damages the cold and reduces the ability to heal the players.

7

Unconscious roads

Get me home

An adventure party that portrays the World Tree branches in Dhanganz and Dragon.
A portal for animals through Excel Defos

The magic of making is everywhere in the world, and sometimes, this effect also produces magical roads between the spheres. When these unconscious roads occur, they allow players and characters to travel a few minutes in a few minutes.

Whenever a player discovers an abusive road between two planes of existence, or two places in the same aircraft, they can travel 21 miles when they usually take them to travel. Generally, these unacceptable roads require a specific key or item to unlock, and cannot be accessed only by anyone.

6

Snowfall

See your echoes

A icy tondra containing wool mammoths in Dhangun and dragon.
Northern states by Bruce Breesonis

Passing the edge of the ice mountain is a great way to put your party on the fingers. According to the rules of Tasha, a common snowfall is about 300 300 feet wide, 150 feet long and 30 feet thick. This can be destructive to the lower level parties, so use this effect a little.

However, you can relatively easily use snowfall for a high -level party. You will have player Roll Initiative to avoid or defend yourself from snowfall. Twice per hour, the counting of the Initiator at ten and zero, the iceberg moves 300 feet. Anyone trapped in the snow is blind and prevented and gains tiredness every five minutes to be buried.

5

Affected

Not to be unconscious of the heart

The spiders crawl in a webbed city in DND.
Infalatation via coastal wizards

Sometimes, if the giant atchindes or under the thumb of insects, a whole population of a metropolitan can be suddenly affected. This environmental risk is great for long -term campaign ARCs, in which players should liberate a large population from the thumb of the creature group.

Relevant

Danjons and Dragon: The best environmental effects to use against expert players

Are eliminating the traps and puzzles to throw your expert D&D players? Instead try to use these environmental effects.

This is a supernatural region, which means that when players enter space, they can trigger a short or long comfort in the area, harassing nests or nets or attacking a creature in any group. The effects can include random competitions with the appearance of creatures, biolyuminosis, or additional webbing, forcing players to move as if they are in the difficult region.

4

Psychological resonance

Did you just … say?

Two creatures talk in a jungle in DND in a telephonic manner.
Psychological resonance through coastal wizards

Sometimes, in the world of Dhangan and Dragon, players can enter a place or circle that causes strange psychological cycles. This can cause forced telepathy, or may allow some creatures who do not know the language of being able to speak suddenly. This means that even ordinary, non -magical animals can potentially interact with the players of these zones.

The creature is charming or frightened in the motivations of these spheres, or when a character has a powerful emotional experience. Other effects of the psychological resonance zone may include failure to increase intelligence checks or to rest prolonged.

3

Uncontrolled magic

Wild magic, but worse

An unidentified magic zone in DND.
Eliminating the magic zone by coastal wizards

You’ve heard about the wild magic magician, but what will happen to the wild magic zone? The magical zone is the area where the magic source is damaged or otherwise damaged. This can produce strange, unexpected effects in spelling castings. In the motivations of this supernatural zone, charges spent on the magical item, the first level or more of any magic cast, or when a magical creature die.

The effects that come after stimulation are wide and different. You can either use the table offered in Tasha’s cludron to determine what happens in the zone, or you can instead decide to use the Wild Magic table with a 2024 player handbook.

2

Imitation colonies

Awesome treasure

A colony of imitation in DND.
Colony imitation through coastal wizards

Impact are creatures that often form treasures or other items that are commonly found in basements and other places. However, a group of images can also shift a shift shopping in the whole city, or all the furniture in a given room, in which the party can be taken to the party with surprise!

Relevant

Danjons and Dragon: The Best Stand Adventure for Expert Players

Are you looking for individual adventures so they can contest for their high -level party in the Dingwas and Dragon? Do not look other than this list.

This environmental risk is a great way to surprise players. If players have a stronghold, or keep any kind, use a fake colony to catch them with surprise about which they consider safe. It will not only move them on their fingers but will lead to a very memorable war. Everything in Tasha has state blocks and combat information to run a mob with the MIMIC in sulfur.

1

Flood

Catch your hats

A storm ship in Dhangan and Dragon.
Ship from a storm by Oliver Bernard

Finally, everything in Tasha also has various natural risks that you can use by imitating the effects of some mantra. An example of this is a flood, which can be really fun to use in both natural settings and urban campaigns.

When using a flood, you can imitate the control water or tsunami spelling rules (tsunami is more suitable). Once you learn how to use this mantra to operate environmental risks, you can use the unique effects of Humoro for yourself in any way!

Dhanganz and Dragonz Series-Game-Teltop-Forchies

Basement and dragon

The original release date

1974

Designer

E gerry gigaks, dave arnson

Player counting

2+

You may also like


Parse error: syntax error, unexpected token "<", expecting end of file in /home/u848752932/domains/pokogame.site/public_html/wp-content/themes/soledad/footer.php on line 31