I had a chance to demo before its inauguration Hitman: the world of murder On PSVR 2 – you can read all this why I think it’s the best here.
Going to this new PSVR 2 port, Mohal explained that the team had a number of updates that the team knew that it had to make it compared to the original PSVR and the Steam VR version. Hitman Based on all the fans’ opinions.
“Of course we knew that we had to add confusion, so the left hand could do everything that could right hand, the manual reloading was also mandatory – it is also expected in the VR. Perhaps this would not be the biggest factor of wow for the players, but we knew 200+ weapons with a lot of weapons.
“We wanted to add more touch and movement control-so you have to manually use a key or violate the door with the corber-and we wanted to change the kind of disguise that was not a sign of the button-where you can manually cut the clothes and collide on you.”
These are just small conversations, but they are the key to selling players a deep experience, and that’s why they are common in other VR titles.

Though Hitman: the world of murder There is not just one exercise to follow the crowd on PSVR2. Esel added that he also knows many players that the compounds of Agent 47 want these moments-where he excuses one of the chefs, scientists, tourists, or many other disguised personalities-to be an intravenous, but the team has taken a different way.
“We took the players back to the third person’s theory for some reason. When you mix it up, the reason for this is usually very difficult.
“Finally, it helps players stabilize, and they are constantly given a break from the movement of First Person-which is great, but it can be especially intense in a long session.”
Error, or a pleasant accident?
If you have ever peeled Hitman ‘This scene you will know how wonderful actions are full of trilateral feat. Staying with a pistol can allow you to open the door otherwise, shooting shooting properly to the guards they can completely ignore you, and if you can get the correct combination of a brake vowel and violation compensation, you will be allowed to make the name of the shot.
I asked Eskal whether the team had thought about trying to patch some of these unannounced defects in this port, but it explained that they could only do the exploitation of a lifetime patch and yet some games could miss a big game like them. Your most dedicated players will always find a way to break things, and when they do it, it’s really cool.
“So I think there is a key in Morocco that you can’t reach until you go to the other side of a table and start adultery, but in VR you can only reach it and catch it. Is this exploitation? Yes, but it is nice so we left it.”
But IoI didn’t want everything to feel easy in the VR.
“When we add to the dual driving, we were worried that it would disturb the balance of the game. We did not want each mission to solve a player with two heavy machine guns, driving a player. Due to the reloading of the manual game, we are really happy about the self -balance.
“But still trying to try. I have tried to go to missions like Colorado, inform the guards by firing in the air, and see how long I can stop.”
So, what is next?
As far as the future of IO Interactive is concerned, Eskal has played things near the chest.
They cannot go deep into the team’s upcoming hitman: World of the killings – in relation to future seasonal content or outside the VR – but Eskal noted that the patient is running some bonus campaigns like Zero and The Saravo Six, which are not yet in this VR port, though they will probably be included one day.
Of course, I had the opportunity to try and investigate about two upcoming projects projects of the Studio, and the new project fistency IP.
I saw some black and white pictures on the wall in a side office from the classic James Bond movies – which included a headshot of Iconic Austin Martin DB5, and Sean Connery (in my opinion, it’s been a different bond actor but I just got a sharp look) – so I hope I will be able to secretly.
Sadly, the Esel was on the farm and removed my questions, but when I asked for a joke about the possibility of my last game project 007 VR, he smiled and replied “Never say”.
I’m not taking it as anything close to confirmation, but this latest effort by VRIO Interactive has proved that it knows what medium work makes – so I would love to make more XR titles for them.
There is also an excellent hit showcase for other PlayStation Game Developers about how to mold the flat game in PSVR2, and I would like to believe that other studios will try to copy IoI’s lead and will probably resurrect the PSVR 2 market in any other way. Once again, I will not hold my breath, but a VR’s eager dream can she can’t?