A new Miracle competitors The balance patch is on the way, and, while it includes some essential upgrades for one of the latest heroes, the developer is determined to maintain the “diversity” of the Natis strategies that players have been used in Season 1.5, avoiding changing players. Lot Too much
I Patch notes For version 20250314’s balance adjustment (which is going directly to 2am Pt/ 5am et/ 9am GMT on March 13), Natis has explained that in the current season (in particular, its second half) has seen “the popularity of different heroes, which has led to interesting new strategies in matches.”
It continues: “Whether it’s a rush camp around mobile Wangords and deveosts, which features storm and human torch, or classic 3-1-2 lineup with three Wangords, or even a popular 2-2-2 or single Wangverd composition, each has shown its current competitive environment.”
Due to this “diversity”, this team “is just improving the experience of a handful of heroes.” Specifically, in addition to the new fantastic four, the human torch is being tweeted along with a sheet and dagger and ironman.
In the case of a human torch, this is the good news, which “can promote the production of damage from its basic attack and the final ability.” Its fire cluster move will have more ammunition (increasing from 12 to 14), and its pace will also increase. Otherwise, as its reversal energy cost is increasing (from 3,400 to 4,000), its activation wave damage is increasing by 10 (80), while the flame will deal with 120 losses per second instead of 100. “Required” Boff after debuting with a poor man “Basically no final, it was very bad.”
Meanwhile, this is a mixed bag for Iron Man, which is being hit by the Republican blast and the selection of Bofas and Nerf. In another two stages, direct loss is being cut from 55 to 40, while the loss of phase three is falling from 65 to 50. However, the opening stages are increasing from 35 to 50, and in stage three to 40 to 60. Similar changes are being made for the Armor Over Drive version of the Repulse Blast, which directly reduces the damage to five (50 damage) and the damage to the spelling field by 10 (65 to 65 damage).
Finally, the dress and the dagger will be happy as the pair’s healing capabilities are being improved. When you kill the allies, the dagger of the Light Force will now fix 16 damage instead of 10 (though the “spell generated by the hit is falling from 18 to 16”). Although overall, it is still a solid promotion.
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