Ubesoft has announced the next major update for Hassan’s profession, and it is coming soon. The title update will arrive at 1.0.4 Tuesday, May 6, and includes a new free Quest and multiple bug fixes.
The update includes a story pack called “Louis Fresh’s work”. Players can meet Ezuchie to find an Jesus priest Louis, who have a mission for you. The players have to complete the “walk” mission to start a new story chapter.
This patch also reduces a problem, which can cause many deer to spread near the roads, resulting in the loss of damage. “Oh dear, look!” Yubisoft I said Patch notes.
Players can also expect improvement in animation and visual issues with numerous improvements for the game photo format. What’s more, new updates have identified problems of falling and stability.
This update is also noteworthy of the Character BIOS in the codex database. Yubisoft said that should help players help “Track many allies and enemies you meet during your journey in Japan. “
1.0.4. The update for the shadow of Hassan via platform varies in size. On PS5, it’s 4.67 GB, but Xbox Series X | On the s it is a complete 20 GB. On steam, the update is 8.5 GB. The patch officially arrived at PT / 10 AM ET on May 6 at 7am.
Patch size
- PS5: 4.67 GB
- XBS: 20 Gb
- Mac: ~ 9GB
- PC: 17 GB
- Steam: 8.5 Gb
The patch highlights
As the Ubisoft has written
New Free Story Pack: Louis Fresh’s work
The competition with Louis Frees in a Jesus Mission turns into an opportunity to help an old friend. Recover the lost note, protect Lady Satuko and find out more about Jesusot in this new free story pack that is effective with both NAOE or Yasuke.
To meet Louis Froes and start the Quest arc, turn to Azuchi. Louis will be located south of traders’ quarters. This struggle will be available to complete the “path” on the board of Yasuke.
Codex Update: Character Entries
As many people have requested, we have added Character BIOS to the Codex Database to help you keep track of many allies and enemies you meet during your trip to Japan.
Big Fixes list
General
- A problem has been settled on “Go to the Board” for “Personal Travel of Full Yasuk” and does not send the player to Yasuk’s Quest Board.
- Settlement a problem where some turnouts could not be accessed in the forge.
- Some cases were set up where the visual specifications could not be applied to some weapons.
- Settlement a visual problem with changing the red bill turnate between Yasu and Naoe.
- Solves many AI problems.
- Focuses on several audio issues.
World
- All supports near a altar or religion building will now be stable to prevent any disaster.
- Settlement a problem where many deers are running on the streets and the main roads. Oh dear, see!
- Traders will no longer offer many examples of the same item in the shops.
- Dealing a problem where you will kick off the merchant menu by buying and equipped head gear.
Jaundice
- A problem was decided where in the “misguided”, the players could not talk to Nakamura Tadashij.
- Note: Players will need to get away from Nakamura Tadashij (+500 meters) and then come back to talk to them.
- A problem was settled where Nagatu sometimes did not follow the right path in the humor during the struggle for the “Battle of Kakoshiba Aki”.
- Setting up a problem where Mamuchi Cindio does not attack during the purpose of “Killing the War” in the “Kooshiba Aki Battle”.
- A problem was settled where the Nagato will be evacuated after a savings/burden during the search for “Onreo Samara”.
- In “Onreo Samurai”, an indication to reach a high place to reach a high place to observe “Onreo semori” will now appear properly.
- After talking to Shutti during “Kaga Rio”, he focused on a problem fighting with each other with the enemy’s NPC.
- Settlement of a problem where Tokobi will begin attacking everyone, which enters the controversy with the player during the “Tokobi” goal of the “losing hand” struggle.
- A problem is fixed where the purpose of the purpose of “Matt Kasoheim” against Koga Rio does not find the direction of the struggle.
- Focuses on a problem in which Yasu will recover all his health when he was killed by a shock from Murum Nagashi during the two -year -old “Nobotoshah students”.
Secretly
- Determine an issue where better ground murder (killer passive skill) will not work properly.
- Settlement a problem where no health will eliminate any health from the enemies who knock on the murder.
- After a double murder, if he was using Katana as a basic weapon, he could not change the weapons.
- Yasuk’s brutal murder set up a problem that is not active at a certain distance with the NPC.
- Fixed guaranteed murder does not work with Kanai.
- Settlement a problem where NAOE can use smoke bombs to mobilize killings on owners.
- A problem was fixed where crutches during the Sprint Dodge will increase the pace of the Croch state.
- Settlement a problem where NAOE was delayed after the motion was made when the purpose of a device was made.
- One problem was fixed where the corner cover camera was not always dynamic.
- After the kits, the alarm bells resolved a problem. Please do not ring. Please do not ring. Please do not ring.
Clash
- When using repeated escape strikes, Egan Sun Set adjusted Tanto Perk (ie slow time on an escape strike) to prevent endless slow down.
- Perk now works like this: “Slow time stops enemies after an escape strike”
- Settled a problem with the snake’s capacity (Kasargama), which costs more than one adrenaline. Two fengs. But a bite
- Settlement a problem where the “Crescent strike” capacity (Naginata) did not do any harm to its first hit.
- Determine various issues with not working properly.
- One problem is where the letters shown on the screen will not be closed automatically when the player will enter into the dispute. Listen, I’m just trying to read here.
- Settled a problem where Noo Dodge could not be able to attack the Asgro swords for the first time during the “Kooshiba Akiki Battle”.
- Settlement a problem where the wheel of competence will showcase capabilities with pre -equipped weapons when it is unarmed.
Visual and graphics
- Settlement of numerous animation, visual or wrong places.
- Settlement of various rendering issues.
UI & HUD
- Focuses on various issues of UI/HUD.
- Solve the problems of localization.
- A problem with the tutorial describes how to use boats. How do you stop this item?
- A problem was decided where the four targets of the Sea Daco Alliance were not attached to the board.
- A problem was set where the caption menu is missing the drop -down list for “text color” and “background color” options.
Photo mode
- Settlement of various visual problems with photo mode.
- A problem was fixed where the last known position visual effect was visible in photo mode.
- One problem was fixed where Codes and Bus were in photo mode.
- Settlement of a problem where the size of the wiggatic effect increases at the time of price reduction in photo mode.
Returns
- Settlement a problem where the blacksmith disappeared from the hideout. I have to upgrade my weapons!
- Settlement a problem where some turnouts could not be accessed in the forge.
Stability and performances
- Focus on various issues of crash and stability.
Platform issues
Xbox
- One problem was fixed where the “balanced” mode was missing in the performance options.
PC
- The use of VRAM is now included in the performance overlay when using the benchmark tool.
- Better detail in scalebuability options to better show the impact on CPU and GPU.
- PC focuses on a problem with contradictory restrictions for the mouse and the keyboard.
- A problem is fixed where the VRAM meter does not correctly update the use of VRAM when the settings are changed individually.
- Ultra focuses on a problem with PC using photo mode with wide screen settings.
Stamidic
- He focused on a problem where the FPS was severely damaged in the initial animation before the Animas Hub (memories) arrived.
Macos
- A problem is fixed where the resolution options are all “customs” when the game is in window mode on Macos.
- The use of VRAM has increased the performance of the performance.
- PS5® Dulysins® controller focused on a problem with the Light Bar that did not exclude the right light on the MacOS.