Nintendo has removed concerns about Switch 2’s high price point, supply vs., and game key card issues.
While in A common question and answer In his annual shareholder meeting, Nintendo’s President, Shintaro Frokawa, told investors that the price of the console was “suitable for gaming experience that offers it.”
When asked if the firm fears whether the price will “reduce the opportunities for young children to engage with the console”, Frookawa said Nintendo “is closely monitoring the extent to which the cost of the system can be hindered.”
Speaking of price, there were also concerns that the improvement of switch 2 hardware could affect development costs and more software prices.
Frookawa noted, “The recent game software has become more and more in the development scale and longer, resulting in high growth costs.” “The game business has always been a high risk business, and we recognize that the risk of growing development costs is increasing.
“Our development teams are formulating different ways to maintain our traditional approach to making games between the growing scale and development length. We believe that the necessary investment is essential for more efficient development.”
He added: “We also believe that it is possible to develop game software with low development periods that still give consumers a sense of novelty. We see it as a potential solution to growing development costs and software prices, and we will find it from different angles of the company.”
Given the demand for switch 2, Frokawa noted that this is especially in Japan, in many countries “more than supply”.
“We will continue to stabilize our production and supply system to supply maximum switch 2 system to our customers”
Switch 2 was the largest console launch in Japan, with 2.2 million people applying to order the console in advance. It also broke the US Console Launch Week record.
“Regarding the sales situation in Japan, in early April, we began to accept applications for purchase by selecting some of the standards at our Nintendo Store at some of the standards,” said Frookawa. “The number of applications has increased our expectations greatly.
“We will continue to stabilize our production and supply system to provide maximum switch 2 systems to our customers.”
This standard in Japan Keeping Nintendo Switch Online membership for at least 12 months, being the person who has chosen to buy an NSO membership, and share the gameplay data and at least 50 hours of gameplay hours are at least 50 hours.
Similar sanctions were given to users already ordered by my Nintendo Store in the UK and the United States.
When they were asked why Nintendo applied for these pre -order restrictions, Frokawa said it was “offering users who are playing a priority opportunity” to buy switch 2.
“It is being said that, we have received a variety of opinions on this collectively selected drawing format, which are both positive and negative,” he said. “We will internally analyze this opinion and use it as a future learning experience.”

The shareholders also expressed concerns about the game key cards, which work as a key to unlocking downloads instead of storeing cartridges.
In April, publishers shared their concerns with their concerns Games Industry.Bs About this change and the effects of its game protection.
“It’s a bit disappointing,” said Stephen Cook, CEO of Night Dive Studios, said. “You will hope that a company that has a big, such as a floor history, will take protection a bit seriously.”
In response to investors, Frookawa said “Nintendo will continue to work with publishers” to support various distribution methods offered on Switch 2.
“This is one of the new methods of software distribution to accommodate the big game data size on the switch 2 compared to the switch,” he explained.
“The software can be released in various forms, and we will continue to work with the software publishers on many fronts to ensure that they will actively support our platform.”