More than anything, Nintendo Switch 2 is a strange part of the Welcome Tour Tour Switch 2 launch lineup because its explanation is not more than what it does not. This is not really a video game. This is not part of any franchise. And mostly, this free pack is not in the game.
It seems immediately unfair as a last game reviewer, which in most cases talk about neglecting the price. The games are worth the one you are willing to pay for them, the price fluctuations come, and I try to assess the quality of its own qualities. But the Welcome Tour makes it impossible to ignore its price because every little of its identity is so ideal that it is a pack in game to introduce Switch 2 to new users, and then it is not … so it is not.
The name has been a great sign in this regard. It is designed to become a primer for Switch 2, in which all its new features are clearly described in the terms of the common man. Informed Switch 2 players are obliged to know what they are getting for their investment, but non -gamers Nintendo prefer to look as part of its wide pure “Blue Ocean” strategy. The lesson of the game breaks the complex topics with simple explanations that anyone can understand, as well as with videos and demonstrations you need to experience the difference for yourself. It’s really clean! I could see her to hand over her parents and walk with them, if the next generation is not a complete understanding of the gaming technology, at least her better grip.

But this has also highlighted another contradiction of the Welcome Tour. Switch 2 is an expensive piece of technology made for fans itself. At least now people who invest in it are probably not comfortable gamers who are unfamiliar with these advanced terms and concepts. So the welcome tour feels like a pitch prepared for people who are keen on high -tech and are also comfortable fans, or at least in households that are both under the same roof. And for those who already understand new technology, the specifications feel slow and dim. It may be interesting to see how Nintendo has broken its basic concepts in simple terms, but it is difficult for each part to maintain this interest. Also these informational hollows are written to feel very safe and corporate. After each tutorial class, after a brief quiz to see if you have paid attention, and in a smart feature, it will be highlighted in which part you have incorrect information.
There are similar cool aspects, minioms and demonstrations for comfortable newcomers and power users. This allowed you to experience the features in front and center, such as some HD Rimble Demo that emphasize the excellent detail of different items that feel as if they are either inside the controllers or inside the screen. A 4K Demo allows you to run 1-1 from the other side of the world, all of which are included in your entire TV in small pixels. A demonstration shows how HD Rimble can be used to produce sound effects (if rough). There are games to show the mouse’s precision move to challenge the cheluges to see the difference between the walls of the power net, abrasive the paint, or to see the gap between a simple challenge game, and frame rates. These are innovative practical demonstrations that explain the features that the text block is much better than management.
As a matter of offer, the Welcome Tour you have chosen a small small small personality and physically up and even different switches within 2 parts and accessories. Development is divided into two types. The first stamp is, which you find and collect all parts of a particular part-and I mean All Parts in a Joey section you need to find a hollow hollow near the analog stick and all the buttons on the face, and then from the other Joy section you need to find the Analog stick and all the buttons on its face, even though they are the mirror images. There are stamps to find everything from audio jacks to impressions, and new parts of the console will open only once when you will find all the stamps in the present. Especially once you fall into the system, it can be painful to find each and a slightly chapter between a circuit board or on the face of a controller, especially it can be difficult to understand the path capable of walking once. Nintendo apparently wants you to be very familiar with the switches of 2 parts.
The second layer of development is medals, which you collect the aforementioned quiz, complete the minaghemus, and watch interactive demonstrations. Collecting a desirable number of medals will unlock the new levels of the challenge to the old manigas, if you are looking for 100 % completion, you will provide you with no reason to back track.

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This level of precision in highlighting the hardware means that the game introduces some complex industrial design concepts that are really interesting, even if you are more familiar with some upgrades of the next gene. I especially liked the dedicated segments to describe the new magnetic joy in the corners of small gaps and U -shaped internal structures, which they snatched firmly on the switch 2, while still avoiding a considerable breakdown, and the new controllers are different from the older people. This most specific details will not be useful in my day with Switch 2, but it seems that I have received a more complete understanding of the work coming in.
Then there is a strange game like that of the Nintendo Switch 2 reception tour. As you discover, you will find different lost items, such as a baseball cap, scattered around, and a meta -round to return all these items to the lost and found booth. But you can’t pick up more than one item at a time. If you try, the game does not make yourself a maximum extent by taking the game to you, I think that, Couple Baseball caps so when you detect the console, you have to run on one of the controllers of Joey, already in the information desk in the area, so that the items can be replaced before bringing it to anyone else. It seemed as if Nintendo wanted to give you another task, but the quest for recovery was not a pleasure because of its discretionary limits.
When you finish finding all the stamps in the Nintendo Switch 2 Welcome Tour, your reward is a greeting by the curator, and Nintendo has a lot of view here. The Welcome Tour is an exhibition of an interactive virtual museum, focusing around the latest piece of Nintendo’s hardware. It has a quiet sensitivity to a museum, which makes it very accessible and good. And like any good museum, there is a decent way to surprise the exhibitions and learn a few things along the way. But I realize that Nintendo’s self-consciousness is coming to the decision to charge for him-mentality that thinks that if it is free, people will conclude that it is useless. Nintendo Switch 2 Welcome Tour is certainly not useless. It is well -manufactured, often informative, sometimes new hardware introduction. It is very bad that Nintendo did not model it after many great museums: without a fee, so the inside can speak itself.