No Man’s Sky update 5.58 patch notes: Worlds Part II hotfix | Esports News

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No Man’s Sky update 5.58 patch notes: Worlds Part II hotfix | Esports News
No man’s Sky Worlds Part II (Photo by Hello Games)

Hello, Explorer! The growing universe of the nine men’s Sky continues to develop with the release of the Worlds Part II 5.58. This latest patch brings bug fixes, quality of life, and reforms to ensure your inter -stealler adventures are more smooth and more than ever. Whether you are charting unnecessary planets, fighting the sanitians, or building your dreams, this update has identified many issues reported by the community. Let’s see what new and improved in this patch.

No man’s Sky Worlds Part II update 5.58 patch note: All Big Fixes, Game Increases and a lot

No man’s Sky Worlds Part II updated 5.58: Campaign and Mission Fixes

Part of the world focuses on II’s updated mission blockers and improving campaign experiences. Key corrections include:
– Chronicle Campaign: If Randzoos Single is automatic, set a problem to prevent the completion of the milestone.
– Titan Campaign: Resolved a problem where players may not know the direction of the region’s manipulation.
– Crystal missions of the storm: Correct the misleading mission text when detecting a storm crystal.

– Under a rebel star: a mission blocker set out after escaping from the censorship.
– A metal clue: A rare problem was resolved to prevent players from getting a titheus from the pursuit of alternative bright brain.
– Those who returned: a rare mission blocker.

No man’s Sky Worlds Part II updates 5.58: Game Play increases

This update has brought multiple improvements in gameplay mechanics and interactions:
-Starship and Multi tool management: Players can now archive their current stars or multi -tools, provided it is not their sole.
– Sentinel Walker: Settled a problem to stop their spin.
– Base Building: A problem was solved where the base building hologram failed to collide properly with the planet surface.
– Starship Customization: Players can now re -color solar ships in the starch customer.
– NPC Ship Exchange: Fixed issues found after exchanging ships with NPC.
– Death Mechanics: If players die on a planet, their grave will now spread to the surface.
– Swimming and water mechanics: set a problem that causes players to pop up on the surface while swimming on the moon.

No man’s Sky Worlds Part II’s updated 5.58: Excompot and Vehicle reforms

Equivirfat’s enthusiasts will appreciate the following corrections:
– Quick menu access: When using the Quick/Blood Menuction option, a problem should be settled to prevent access to the Quick menu in the Xerocrat.
– Terrion diamond manipulation: solved a problem to prevent the complete range of the region’s manipulation methods.
– Minotaur: Hotcies do not save the issues properly and minotaur sinks into his geuba.
– Natilone: ​​Improved utility, control, and visual effects, and resolved a problem that causes a slight dive when navigating the quick menu.

No man’s Sky Worlds Part II updates 5.58: Inventory and UI improvement

The update also brings numerous changes in life to the inventory and user interface:
-Name of the Military Toll: A problem where a campaign prize is a multi tool in which the customs name is overwhelmed by the name of the primary multi -tool.
– Inventory sneezing: Hover tips clipping from the screen to the screen and the tech/cargo do not reset the inventory better.
– Bag Display: Some backbags appear in the inventory because of a problem.
– Analysis Weser: Local weather irregularities are now tracked, and a minor animation error was fixed.
– Discovery UI: A problem resolved that led to the “new planet discovered” UI was squash by the UI.

No man’s Sky Worlds Part II updates 5.58: Visual and Audio Fixes

No one under water creatures

No man’s sky under water creature (picture through hi Games)

The Worlds Part II polishes the game’s visual and audio for more than the updated experience.
– Randing of planets: barren and lush trees, water offerings, elimination of large planets and fixed problems with foam in photo mode.
– Environment and metal levels: solved visual problems with planet environment and metal surface offer.
– Starship Trails: A problem resolved that causes the Starship Trails to appear in front of the ship at a speeding speed.
– Loading Starfield: Solving audio issues and a nasty appearance.
– clothing and trimming: clipping problems when wearing a cape and another fabric item simultaneously.

No man’s Sky Worlds Part II Update 5.58: Platform Reforms

The update includes significant improvements for different platforms:
– PCVR: GTAO quality and fixed flickering while offering water.
– Xbox: Ghosting problems solved.
– PlayStation 4: Introduce an important memory correction and fixed plant dialogue issues.
– PlayStation 5: PS4 version on PS5 set a specific performance problem and crash while playing.
– Mac: visual problems and performance problems were solved.

No man’s Sky Worlds Part II updated 5.58: Amendment support

The editing community improves indexing in the data ranks, which makes it easier for mood authors to integrate moded data. The index ID is now clearly highlighted in the output of the Safe Out Moderateta option.

No man’s Sky Worlds Part II updates 5.58: Stability and Performance

Patch has introduced important memory correction in all platforms and fixed rare cracks, in which:
– Accident after claiming Turkish ships on the water world.
– A soft lock opens the galaxy map after landing on an unusual goods.
No man Sky Worlds Part II’s update 5.58 is proof of the game based on the player’s opinion of Hello Games. With the abundance of Big Fixes, Visual Increases, and platform correction, this update ensures a smooth and more enjoyable experience for seekers in the universe. Whether you are an experienced traveler or a new recruitment, it is not better for someone to dive into the unlimited possibilities of a human sky.
Looking for happiness, and you will find the stars!

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