I hate locking in Remasterd. I hate stupid small bales with their stupid speed changes and my stupid slow reactions because I always lose a stupid sweet place.
As someone who loves Skyer’s lock pitting, I was fully writing to try to break every door and chest in the cylodel. Even with our ridiculous Handwyn Lock Poking Guide, I was clearly declined.
It was last week, when a redded comment changed the life of my hero Kuch. Now before you get started – you can ensure that you can drive and capture everything the key and auto of skeleton, and sure you can only cast a bunch of things to open things without entering the Lock Picking Menu, but if you are like me and less, you like to make it less.
It turns out that once you hit a tumblr, you can rotate it permanently and will remain at the same speed until you let it fall again. This means that you must continue to hit the mess until it reaches slowly, and then comfortably shine that you do not know that you are safe to place it. An example of what I mean is:
I am surprised: It’s so talented that I assumed that this is a widespread rotating strategy, unless I found my partner sitting on the sofa – an absolute Siso with countless hours in the original game – who never saw anyone dealing with the locking minigium. I also watch people go through the revelation like me on the reddate, so I considered it a strategy to share with you too.
Since learning this, I have broken only three lock pits, while successfully suffering from a breakdown, which is still easily more than 100 different locks. It has quickly become one of my favorite things (with convincing Manigam, in which I take a sick pleasure in facing every NPC) and by the time I can leave my love behind for the locking of Skyrium when I end up with aquatic process.