Nvidia’s expanded Zorah demo tells us how AI is the future of graphics: ‘There’s no rasterization going on at all. This is all ray traced and the amazing part is that it’s actually faster than rasterizing’

by pokogame
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Nvidia’s expanded Zorah demo tells us how AI is the future of graphics: ‘There’s no rasterization going on at all. This is all ray traced and the amazing part is that it’s actually faster than rasterizing’

In this year’s GDC event, NVIDIA showed a latest version of its Zora Demo from the Jeffers RTX 50 Series launch, including changes that include control that allows someone to see features like RTX mega geometry. In the panel discussion about the demo and everything, NVIDIA confirmed one thing that we all doubt, but one thing that could surprise you – Zora AH is 100 % -ray tracing and thus it is faster if it used rustyization.

As long as I wander around with 3D graphics (about 30 years), I like to see GPU shopkeepers issuing a cool stand demo to display some of the features of new rendering trucks or fancy hardware. Throughout the years, they have fallen to some extent, with their place to showcase your new graphics card.

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