When I recently had the opportunity to talk to Evod Region Director Berto Ratner, I had one thing in mind: How was the game in every tip, cranney, dead end, roofs and ponds Something It is hidden in my time. Even in the right place a little vendor was called trash or upgrade material, “Hey, we knew you would see here, we would see you.”
In the towns and rural areas of the living land, there may not be a “real place” of a Davis ex or even an Elder Scroll game, but forever more video is the happiness that finds my brain in a different way.
Writer characterized its role as an area design, environmental art, and rhetoric design for special regions of the world of Evod, ensuring that everything fits together and is geled with zone identity, while sometimes more directly involved in the design contribution.
The Retger especially monitored the Emerald Staircase (for a part of development), the garden, and the closing sequence, while it had more direct hand in the opening of the Donteri , designing the island of Prolong and the opening of a memorable struggle.
One of the reasons is that Evod is full of many beneficial secrets, hearing the retailer, saying, did he have a Parkver system, which was in the early repetition of Avid in 2021 and survived the development reboot in 2021. Strong torture, climbing, and jumping were demanded vertically -based levels to support it, but testers were also made easy to break the tests, but the testers were made easy to help, but it was also made easy to break the testers.
Hey, player, we see you. You came here, and we put a small bird’s nest, a little coin in it.
The team said that the team suppressed the continuity to deal with this behavior with hidden walls or inaccessible levels. “People are going to find a way to get up on the roofs. Let’s just bend it and pledge to reward this search, because it is a lot of fun to just claim all these goods.”
Ratner made it clear that he was not always made a huge or game -changing thing, “but more than acknowledged, ‘Hey, player, we see you. You have come here, and we have put a small bird’s nest, a little coin in it.’ And it’s going to make you feel good, because I know as a player, which looks good to me, and it will continue to inspire the whole game.
“Then when people were making things, the people in the team play the test, and they climbed something, or they would go around the corner you didn’t expect them, and (we) will try to fill the dead head with luggage or cut the dead heads so you don’t think, ‘oh, it’s going to lead somewhere?’ And then you end up, ‘Oh, this is just a wall, we tried to make sure that all these people felt more and more.
A secret revealed
Some of the secrets and rewards of the Evod are amazingly enough. My personal favorite is a small gutter/pool beneath the initial posts that I accidentally stumbled. This difficulty is full of spectrums challenging in the nearby quarters, and gives you revenge for one of the powerful unique things of Evod.
The nearby NPCS commented on hearing the sound below, but the important thing is that there is no admission, coast, or formal conversation in the journal you guided there, which makes it a sense of some secret and special. The retailer supported this small essence with OCDian Area designer Ryan Tours.
“Sheetranscarp has a chest, it’s close to Lavithan hollow, and this is a small lock box that has a flag of cut off hands towards it,” Ratternar told me when I asked about his own favorite fruit flourish in Avid. “If you talk and you loot it all, it sinks into the ground, and all those things only disappear. It was (bad cell), a designer who had a really amazing small moment.”
Although he did not want to spoil many of these people, the retailer also operated a terrifying small and lavan (dear Hobbat person) poet who could find you behind the waterfall in a region of Avid, with the dialogue of Osidian statement designer Katie Tiny. In an unmarried struggle, you can do his poetry workshop so that it can bring a woman and a woman back to the city.
“There is a small thing around every corner that someone has kept for everyone,” and he argued that if you want players to find and have a meaningful conversation with a game in the world during a long distance RPG.
He said, “If you have a lot of dead ends that don’t take anywhere, you learn a lesson as a player: There is nothing much to offer me in this game, there are many things that are not a lead, and I will not bother to look at them.” “I’m just going to pass through the main path.”
The Ruteer contradicts that as a fan of the RPG, with his own continuity, I and many players share: the central struggle or critical purpose is engulfing ASAP, then literally to do everything first. For this purpose, the Evod Team has always tried to clearly signed a critical path in a culprit or zone, with an unclear promise that the little ways you are seeing will be worth your time.
“We try to attract you to something or give you something, so that whenever you try that you will feel like that, ‘Well, it was worth it. I’ll keep doing it.” “And every environment I go through, I am a stop and stopping, and then I leave the central part for a second, when I stay around around around around around.
It was definitely my experience with Evod, which is on the personal game of my year’s shortlist. Project Lead Carey Patel’s word That is, DLC can be in cards, but we have also got another complete game from Osidian to wait for 2025. The outside world is already launched before the end of 2 years.