As Solis Like Action RPG First Barker: Khazan Ready to release him, his creative director says that the players will be able to like any defense option, whether they are a tough Perry Master or a person who prefers to sprinkle anything and everything.
Asked if the purpose of the fighting is to focus more on the paraning or dodging, the creative director Jinno Lee told Gamesradar+ that the action RPG was designed to use both players and use the dodging, which is available to make them better, based on their play style. “Mastering the perfect block mechanic (which reduces the amount of stamina that is blocked and damages the stamina on enemies) eventually” provides a stable way of handling fighting, especially against the constant attacks of the enemy, “but it is not always the best option, but not a high-end attack, such as the enemy. Block makes. “
Meanwhile, the cost of the dodging is a fixed quantity of the stamina, and it is “more risky than blocking” overall because you will either avoid all the loss or depend on how good you are in it. Li says, despite the danger, this option is “extremely beneficial for players who learn enemy attack patterns,” and perfect dodge “also provides bonus effects to follow attacks and provides full immunity against capacity attacks, elementary attacks or grips.”
Lee says: “In the treasury, players can choose a defensive approach that is best suitable according to their skill level and play style. They are also using the skill based on blocking and using dodging mixtures, spraying for registration, or combating enemy attacks.”
Properly, when it comes to their defense options, the balance players can get a job, Lee tells us that the first barrister: Khazan “demands a balance between aggressive and defensive games, working in the dizziness flow.” Although the defensive game is “more important” when you are less familiar with the game and its enemies, it is “designed to enjoy meaningful and enjoyable, which allows players to fully benefit from combination and skill opportunities.” The creative director added: “When players get more skilled and face more challenges, the game ensures that they are rewarded accordingly and find new ways to entertain.”
Anyone who has played the first barricker: Khazan’s Steam Demo will know that it is not a walk in the park, but the gods have tried not to make it hard -to -be that it is disappointing. Lee explained to us: “Sports means engaging, not tired. If stress piles without help, the players will eventually want to leave.” Perhaps this is partially that did the players choose to give the players more freedom to choose to play?
Compare this to your wish, but the devotees say that they are making “just more than a soul” about this highly promising action.