On a scale of Bloodborne dodge to Sekiro parry, Soulslike RPG The First Berserker: Khazan seems dead in the middle: “Players can choose the defensive approach that best suits their skill level and playstyle”

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On a scale of Bloodborne dodge to Sekiro parry, Soulslike RPG The First Berserker: Khazan seems dead in the middle: “Players can choose the defensive approach that best suits their skill level and playstyle”

As Solis Like Action RPG First Barker: Khazan Ready to release him, his creative director says that the players will be able to like any defense option, whether they are a tough Perry Master or a person who prefers to sprinkle anything and everything.

Asked if the purpose of the fighting is to focus more on the paraning or dodging, the creative director Jinno Lee told Gamesradar+ that the action RPG was designed to use both players and use the dodging, which is available to make them better, based on their play style. “Mastering the perfect block mechanic (which reduces the amount of stamina that is blocked and damages the stamina on enemies) eventually” provides a stable way of handling fighting, especially against the constant attacks of the enemy, “but it is not always the best option, but not a high-end attack, such as the enemy. Block makes. “

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