Six years after the release of the most excellent science-fi camping game Outter Wilds, developer Mobius Digital is working on something new, a fact that he has slipped to a recently released update-which is also the last “major update” planned for the game .0.
This is unusual, you see, why usually when work begins on a new game in a studio, and especially when it comes to a major critical and commercial hit, it gets noise about: Game sites get a press release, a announcement is made on social media, the giant team leaves everything.
In this case, though, none of it was. Instead, there was an off -the -cuff comment in Patch 16 of External Wilds Changing people.
“This is a minor patch that is mainly to add a couple of credit and fix the PC’s only two bugs: clicking out of the game by disabling some input (such as the Lock on the Lock on the ship), which especially impressed the streamers, and the mouse and the keyboard, and the cause of it, and following it.
“Why are such releases surprised? It is likely to increase the possibility that if any bad insects are slipped through tests, they are caught and determined before the release of other platforms. This is not a shadow for our QA Testors, we are just trying to get an additional play with these resources.”
Do not be confused, the studio repeated the statement at the end of the patch: “There are no other major updates planned for outdoor forests or eye echoes because we are working hard on our next game.”

Now, personally, I couldn’t swear to you that this was the first time a new game of Mobius Digital has been announced, but I believe it is. RPS They say, this is for one thing (which stopped me), and it seems that there is a real surprise about development on social media.
At the same place, Mobis Digital was warned, though now the word is over, people should not expect to hear anything more about the new game at any time.
The studio wrote, “Before we have any details about it, at the behest of the years, it will be a while.” X In response to an inquiry about the new project. “Good things take time.”
Full patch note for the latest out -of -the -counter update, since we have been brought here first, are below.
Gameplay
- After throwing in a particular black hole, the scout no longer clip into a planet and space
- Leaving the scout in some volumes on the body of a star no longer gives this physical body
- Player can not put two items at once in a particular situation in the eyebrows
- Gabro’s technique can now be used to make credit rolls in more situations
- Soft lock related to the eyeball in the eyebrows
- The source of your light does not put the player in the wrong position in the eye echoes using a gourmet technique just before the departure of your light.
- Fine for the Rat Lights that are interactive after disappearing in the eyeballs
- Some stones can no longer be dropped on some rocks (prevents them from swimming after a sudden change in scenes)
- Fine for a Atovic locator while playing audio when only two of the three thumbs are attached
- Some things are now returned to their shelves when the player gets out of some dark areas in the eyeball
- Scout now sticks to the cockpit of the ship if the player flies in it while the flight sits on the console
- Some Naomi computers now become disabled when a charged platform is used
- Various Various Various Corps of Collage
Art and visual
- Slightly improved the solution of the impact of brightness on a particular investigation
- Removed a small blue square that can be seen floating in space in certain situations
- Walking around the ship’s cabin now deep brimbile fog lights now appear
- Fixed Pepa Pupa Dynamic Pictures in Eye Broken
- Updated some pictures on a specified satellite
- Different fixes of lost or low resolution texture
ui
- Fine for Scout HUD MARKER when it should not be visible in specific circumstances
- Fix for the UI of Signalscope that does not appear in some situations
- Fine for some buttons on the indicators of the pause’s menu
- Fix when Lock on UI does not disappear when a target is destroyed
- Different UI fixes
Text and localization
- Indicate on the “nearest unknown signal” of the indicator with a meaningful meaning in the Chinese language
- Projection stone used in the northern pole of Breittle Holo now shows the correct color text
- A couple’s minor credit update
- Different text and localization corrections
Only pc
- Authorism movement is no longer accelerated while playing with the mouse and keyboard
- Click out of the game (or otherwise changing the window fox) no longer disables some inputs, such as the Lock On Function of the Ship
This is the end of this refreshing
As mentioned earlier, there are no other major updates planned for outdoor forests or eye echoes because we are working hard on our next game. Such small updates may be from time to time, but there is no guarantee. However, always feel free to report problems or reach our support page for help.