Paulland Studio Pocket Perry has a very easy solution to deal with toxic players: Get them out of the game and call them losing. And that’s how, suddenly, I want to play some polystocks.
Addressing the Game Developers Conference 2025, the Polyalland Community Manager John ‘Bucky’ Bakley touched the widespread issue of proud people playing online games. It has to deal with every developer behind an online game, but to manage 32 million players, Bucky and Pocket Perry are able to accelerate it all.
“Just kick them,” Bucky said. “You just say ‘M. losers and kick you.
Bucky explained that because of Paul’s international popularity, Pocket Pir has “one or two” moderators in each region and has an English -speaking moderators “an army”. None of them have boats, and they are all trained to identify and boot indiscriminately to poisonous players.
Bucky said, “Really, they are just very nonsense. We have told them that you are as hard as you want.” “Paulword is a game that is cooked for poisonous. It is a survival game and it is a multi -player. It is hitting all the boxes for the worst people. Mix up it, and these things do not go together. Pullerrd Dcardes are a matter of 24/7. There are
Despite the incredible achievement of Paulland, I would imagine that toxic players are the lowest concerns of Pocket Perry. Bucky said during the same GDC panel that Nintendo’s copyright case came as a trauma “for the studio because the patent violation” was something that no one considered.
Palvards Dev believes that the launch like them “very few companies can survive”: “Many companies can fall under threats, under negative, under pressure.”