Palworld dev reckons “very few companies could survive” a launch like theirs: “A lot of companies might crumble under the threats, under the pressure, under the negativity”

by pokogame
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Palworld dev reckons “very few companies could survive” a launch like theirs: “A lot of companies might crumble under the threats, under the pressure, under the negativity”

Palorld launched almost for the first SMALL studio at an early access to the early access last year – there was no shortage of criticism. Communications director and publishing manager John Bakley believes that many studios may have been crushed at the weight of the launch, but they say that the work culture of Pokéth Pierce has kept the studio together.

“Pocket Perry is really a very very friendly place,” Bakley said in a recent panel at the game developers conference. “It has always been an amazingly friendly company. It’s just my opinion, you may not agree with it, but I think very few companies can escape the post -Palvard and post -situation.

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