Path Of Exile 2 Devs Respond To Unpopular Update: “There Were Some Blatant F***-Ups”

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Path Of Exile 2 Devs Respond To Unpopular Update: “There Were Some Blatant F***-Ups”

The release of the first largest initial access content of exile 2, Dawn of the Hunt, was released on April 4, but it has not been affected by the ARPG community of the game. Players have complained that the new spare -powered class looks weak, is not happy about the heavy nervousness for popular endgam Bloods, and is angry with the unannounced changes in the campaign, which has led to the slogan.

The developer is in a hurry to respond to the grinding gear games. In April 6 PostGGG raised some important concerns with which the players presented the matter, they made some changes to correct the ship and were trying to make it. These changes have come to the fore in the form of low health for some basic monsters, improves hunterus (including a new skill), and still maintaining their strength, restoring some of the power of the ministers in the initial game.

One more Post On April 7, the team was listening to the complaints of the players’ complaints about the mass game’s massive Act 3 maps (some, it was worth noting, it was not changed as part of the update). The GGG confirmed that it would improve, it would need to run less, and in some cases, small in size. Then on April 8, there were more changes AnnouncedThis time, focusing on boffs to reduce class skills, improve crafts, and reduce monster speed in many sharp monsters, which can easily overwhelm the players.

Despite the rapid reforms, the path of exile 2 is sitting on the “mixed” recent studies on steam, though it still plays a “tremendous positive” ranking as a whole. In a recent interview with Utobar CommercialMark Roberts and Jonathan Rogers, the directors of the Games of the Game 2, admitted that some mistakes were made with the Dawn of the Hunt, which said that many changes have been complained about, especially in connection with the campaign, which was targeted by the construction of the and the end of the game.

Rogers said in the interview, “The first thing we thought about” What’s the matter, we did not even implement the campaign. ” “Literally, this is what many developers were saying.” We didn’t say this, why is everyone saying that we have reduced it? ‘ We got some things, but we are still looking for what are the things that are not always clear with all your changes.

Roberts said the team has adopted “hip firing” because the game is in early access, and that if any change does not work and is bad, they can easily revoke it. Because of this, what Roberts said was something like “F ***-UPS”, like some monsters who have more life than they intended.

Rogers explained that he thinks he is an important challenge of the developer along the way to exile 2-because of his slow fighting and deliberately advanced, GGG needs to talk about the game balance. This is unlike the original path of exile, where after a decade of its release, the players who know can easily blast everything from the game from the beginning. That is why GGG worries about reducing the difficulties of exile 2, as Rogers said he thinks it will be a game that is not a long -term entertainment.

Rogers said, “If we get the balance number wrong, if a monster in Po1 gets a double life by accident, it does not matter.” “While a monster has a double life in Po -2, it makes a lot of difference. The doorstep of what is right is strictly strict in Po -2, and that means it will take longer to maintain balance and all will be corrected.”

The route to exile 2 is now available in the initial salary access, but eventually the free -toplay will be available. The development of this game has thrown a wrench in development for the original path of exile, which GGG continues to develop and support with its sequel.

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