Do you know what will be good? To see The latest patch notes For the path to exile 2, think “Holly Strromoboli Nine One has time to read all the brother”, and then close the tab. Some of us cannot do that. Some of us are assigned to inform and summarize.
So I called for help. When it comes to exile 2, the PCG man is Russell Edison, whose reaction to these patch notes was to sink and drown himself, only occasionally I had to release for the DM as “Hahahahahahahah … he literally cannot know how to fix the serious invitation.” I think they did!
So now I’m going to summarize things and, whenever you see prices, it’s PCG Po -2 talking. For example: “Put one for a serious invitation.”
There is a whole bunch of changes in the chromances class: “Cromancer was still waiting for non -refundable, the first of the chat in the chat in FS.”
Players will now find their standard six portals in the initial game maps, a number that you end up when you go to the game, which will give you some more opportunities on hard things: “We have our portals backback children!” To reduce micro management, there are changes to the tower and tablet that “was pain.”
Corruption areas no longer clearly have a level of area, but now the possibility of editors is very likely. “That’s interesting, I wonder if that means that they have made a balance where they have left the prefect jewelers and the bus.”
A logout cheese has been fixed (“faulty cutter players”), the threshold of the disease is half left (“oooooooof”), and apparently grinding gear games “really want to try and the shields want to use something.” The news that the heavy surprising now is three seconds long, our man has used Gramees emoji, while how the conversion is calculated according to the conversion, it seems “rap everlasting eyes”.
Okay stop – hammer time!
Innoor gets some gentle temperament, but “it should still be good to think that the SS was not reduced to the ground.” The storm weaver is severely affected “which makes sense” but “4 % of the means to lose small nodes.” The costs of attacks have been reduced, so “perhaps we can now maximize our ice strikes without our entire construction.”
I am going to let him speak for myself: “Hahahahahahahahaha is removing the jewel socket from the inactive tree because everyone was abusing the maze.”
The patch note states that Bulk is now a travel skill, in which our men are once again arriving for the caps lock. “Six words for this change? I have many questions.”
“Hexblast got the HAAAAMMEM.” The damage to the power drainage decreased by 80 % (“This is probably still good lol”). Changing frozen mechanics is “huge.” Detunit dead, power stick, power drain, offer, spark, angry spirits, template bells: “All hammers are.” Mana Tempat needed some major changes: “I knew it’s not working! I wasn’t crazy!” You are definitely not, Russell.
NERF-ME-DO!
“Give us a gaddan stash tab for them.”
Russell Edson, Po 2 Skyo, Ron Tire
The changes in the angry spirits mean that “maybe my computer can no longer explode.” Meanwhile, Spark “Squash like a bug” so everyone has a new way to the surface of the magicians. “
The deadly effects of Herald’s skills can no longer be motivated by the deaths caused by Herald’s skills, which is “such a big change that is difficult to explain.”
All the major uniqueness of the chase “surrendered: astronauts, ease, hoo, everlasting eyes.” Ron tire is good but now “give us a God tab tab for them.”
For the crossboys, a whole board damage has increased, which means “someone may really now shoot someone on a monster, rather than use it as a state stick to build a hand grenade.”
High levels: Many positive changes for drop rate, especially in terms of getting guaranteed equipment skin. The content of the psychical bass now requires half the time to unlock, “a huge change … was so grinded to get these first violation / simulakara.” Changes to the Dodge roll, not being boxed An important mechanic, to ensure that small enemies and large groups can’t take you in a corner so easily.
Different checkpoint changes open a little more to high -speed travel, and fix some missions that only take forever (such as horrible at the end of the Act two). Talking about: “Hahaha he sophisticated the horrific XP Street Rip Spadroners.”
The overall veb here is that GGG is targeting something that has become a problem for Po2, and needs fixing. Basically, as the players arrived at the end, it began to resemble the original Po: “Edson says,” All entertainment mechanical fighting was overwhelmed by our broken construction, “says Edison.
The GGG has made it clear that POE2 wants to be more challenging and game, and that was not before the patch.
Edison writes, “I felt the tension through this campaign, I was bowed down several times against competitions, digging deep, learning mechanics, etc. When I was on my second construction at T15S, I was throwing maps just like PO1 as fast as possible.” “So it is true for me that they will basically hammer everything we were using.”
Thanks to my esteemed partner, who has just changed some of the fractures and buses with a wild eye look through a portal, because I think it really looks like a funny number of such changes. POE2 will survive or die at the end, and many players are finding it very easy right now. No one likes it when their favorite murder tools are made slightly less efficient, but once the players suffer from this early frustration, they need to be very fond of these nerves.