When Pearl Abeis invited me to look at his new Blackspace engine last week, I felt as if I was in my head. I have done countless games in The Gamer here in the last six years, but I have never been invited to preview a game. Engine.

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The only engine I have ever worked personally is Twin, which is completely text -based, so it is difficult for me to understand the technical achievements achieved with this engine, let them explain it all here. I just know how sports are made to bring myself into trouble, but I know which games are Look Like
When it comes to graphics, I have a keen eye, and all the visual defects that plague sports that pursue realism – even really expensive, the latest. Low frame rates, bad textures, screen tears, Eliasing, pop them – all disturbing small flaws that attract your attention and remove you from experience. I can’t tell you how Pearl Abis did it, but I can tell you that somehow, Blackspace has been able to eliminate all these things.
From distance to dynamic light, from the whole path to the physics of hair and water, I have never seen anything like this in any game before. I myself can’t say much about the desert desert, but I can tell you that I have been sold on the basis of the only and only black space engine.
Blackspace solves the oldest graphical problems in sports
During the direct demo, representatives of Pearl Abis drive me through a long list of features that are unique to the Blackspace engine, while displaying examples of these features shows examples of these features in the game.
It began with the main character of the cliff to stand on a floating structure and look across the pavilion. As the camera was slowly wandering and I was renovating the earth, I had the disbelief of one of my many moments in many of my moments: I can see the detailed, playable space of the miles and miles in every direction in which no pop of them. Even when the cliff dives through the structure and reaches the bottom ground, everything is completely presented in full detail. We are talking about unlimited draw distances. It was no video. I could see the whole world once in real time.
In fact, the whole world is not fully presented in complete detail. Representatives of Pearl Abis explained that Blackspace uses many sophisticated tools, with many complex names such as hypercal -level sub division, classified proxy load, and without interruption burden and distance offerings, with many complex names. In the terms of the common man, Blackspace prefers the offer of what you see on the basis of your distance from the items, changing remote items with imperative images, and immediately loading and updating it all without interruption, every time immediately.
As the demo continued, I saw more and more incredible things. Enemy camps flashed a combat confrontation particles: Flawing organs, broken shards from destructive structures, magical effects from weapons – the flames of screen items that were never in any way caused any frame rate or performance in any way. I noticed that the way the air moves from every blade of grass and on each tree because the protesters deliberately changed its direction to show what the world responds to the weather dynamically.
It also includes rain, which naturally ponds and sprinkles, and cliff cloth moist. Water was a particularly impressive thing, and I was particularly taken by the engine’s FFT Ocean simulation and shallow water imitation, which can in fact imitate the tide in and out, and can properly regenerate the barriers to the beaches and the itchy.
There were many more things that surprised me in the demo, from realistic environmental scatters to the collection of clouds of light (fog that moves through it), but I would share another feature that we all belong to: fabric and hair collision. Not only do cliffs treat realistic physics, but also have a real collision with their clothes, and their clothes with their other clothes, and their horses. Nothing is found in each other, everything moves or compresses or shifts around it as if they are all real items. My oldest and strongest pet urine, even a technical miracle, such as Red Dad Radiation 2, was fully resolved by the Blackspace engine.
Are the wizard working in Pearl Abis?
Perhaps the most impressive thing about all these technical miracles is that you don’t need to have a $ 2,000 video card super computer to experience it. The recommended PC sunglasses of the Crimson Desert are incredibly minor: RTX 2080, 16GB Ram, Raisen 5 5600 – 2021 gaming PC will meet these requirements, no matter what. It is already difficult to believe that the Crimson Desert will look at this advanced, but even on the low -end hardware? How is this possible?
Representatives of Pearl Abis told me that all of this is about having a game engine. Blackspace was created to create an incredibly detailed open -World Games, and the studio made this engine not only for the Crimson Desert, but also for its other declared sports for Dokif and Plan 8. Other engines are designed to make any kind of game that a developer needs, so when they can help make good performance with good performance, they are essentially suppressed by all tools and features the game. Does not Needed Pearl Abis says that especially in the construction of Blackspace for its open world Games, it can produce the engine exactly in the same way that the studio needs it, which allows it to achieve these incredible results.
Graphics are not everything in a game, and even the application of Blackspace physics cannot affect everyone. Even if you do not care about the little things, such as the pop of the pop of their character or your character’s hair through their shirt collar, the original magic of Blackspace is in which all its tools work together to create a more deeply, realistic world. You do not need to understand these features as their experience, so even if the conditions like sub -division do not affect you, I guarantee that the black space will be encountered for yourself.