10 to markThird The anniversary of its old school isometric rpg pillars, which game (in a very dizzy way) is happy with us, Obicidian has a roll Big new patch And another big piece of news: it took a full decade, but the twist -based battle is eventually moving on the path.
Osidian announced that “this year, the Watchters will be able to help test our new feature: turn -based fighting.” Forum.
“We are excited to find this new ways of experiencing competitions in the pillars of eternity, and your impression will help create its future. In the near future, more details about how to participate in it will be shared, so keep an eye on our society and our differences.”
It doesn’t look like a big deal for you, an ordinary person who enjoys video games on his individual qualities and does not stink in the pub when a person “RTWP” together with the suggestion that some kind of crime has been committed against humanity. Although around here, it leads to a game journalist equivalent to a fist fight in the breakroom.
Andy Kelly is no longer with us (he’s not dead, he’s just working in Davilor Digital) but I immediately checked his Bluesky feed to see if he had any more reaction to the news. He did not have, but the void was admirable (and Completely According to the prediction), the PC gamer’s Joshua is filled with Volcins and Ted Lichfield, which is – and I said.
“For the sake of God, Why?“You can ask, and honestly I’m like you. But I’m not joking when I say it is a big import: Ted once told Real Time with” a catastrophic soul and our collective progress “, and in 2015, PC gamer Australian editor Judy McGregor, which is very important.
For myself, I say that with a pause was good enough for real -time Baldor Gate 1 and 2, which is the largest RPG ever, and if it’s good enough for them, it’s good enough You. Otherwise, though, I often try to stay away from it.
In any case, it does not matter that the debate you come down as far as the update is direct: You can choose which one you want and enjoy when you see fit. This is not the first time that Osidian has added a retrieved battle-based fight to a pillar game, Piller of Wahid-2: Deadfire treated the same in 2019 (though without a decade long wait).
Although a turn -based war update will not yet arrive for a while, the pillars of today have received a separate bee refreshing that has many reforms and adaptations to the gameplay. Full patch notes are down on it.
General
- Mac users can now find the latest information.
- If the user’s OS is set on Turkish (or similar text formats), it is not titled in the blackscreen.
- GOG’s achievements now unlock properly.
- Steam/GOG Kickstarter and Baker Prize goods should be properly awarded to new players.
- Steam Linux has now been endorsed and will be included in the future patch.
- Epic game store users will now receive their Royal Edition Digital Content prizes properly.
- Game Savings is now listed with the current preference, regardless of whether they are used to make (Quicksio, autos, or manual).
Visual and audio
- It settled a problem that prevented the choice of character from playing in some cases. (Eder got his voice once again)
- While reading the scroll, Grammares will now be hidden properly.
- Some cotton and maps will now perform well in 4K.
- One of the rest of the edge was settled, which causes the roles to pose in very specific kitcases.
- Several dialogue nodes have been determined that will mobilize a short “knock” sound when it appears.
- Introduction Introduction Audio and Developer Commentary removed unannounced effects.
- Ferry boot in Oldsong is no longer partially sinking.
- Many different forms of Woodskin have attached their VFX properly. (Spell Holding, Spell Binding, Adragan and Delimagan Various Conditions etc …
- Delimagins, Adragan, PWGRAs, and Menpgrars have lost the visual and audio effects visible on their many mantras and abilities.
- The roles that are protected from poisoning with poisonous attacks do not bark about poisoning.
- All the animal partners will now play the audio of footsteps.
- When he leaves the spirits shift form, the heroes’ spirits shift FX will now play properly.
- Tina’s Santic VO will now play in both contexts that can be heard.
Questions and dialogue
- Fixed soft lock when you hire Aldwin and use your services in Bright Liu.
- Fixed soft lock when using aldoine services in salted mast after hiring Larnia.
- In the struggle of the Blood Lines of Sacrifice, the result of Samuk’s quest and then killing him will no longer result in the second copy of the reward of the reward on his body.
- After that, after being awarded Aaliyah Brexia to kill the high monk, the second example of the award will not be given.
- Before receiving the medicines, hitting Ranga will now fail the mother’s request properly.
- Ibn will still accept the letter he sends you for recovery, even if you are already with him when he first tells you about his request.
- In OD NUA, the Crevy’s rewards cannot be obtained by selecting the nodes of similar dialogues and many times. Now only one result is allowed.
- In the twin Elms, the Anamafa Leader will continue the child of the five -year -old struggle, even after Vincent Agusti has already spoken to him in the case of his death.
- Failure to check athletics and skills in Dorgan’s battery script -scripted interactions will now apply the inconvenience to the uprising.
- Accepting the grace of Telldore on the real flames of real flames and leaving the conversation will not prevented the players from asking for grace for Linrick later.
- Giving Denistan the last pieces of the blade of endless routes, when he is defending the cap, will now reward the player properly.
- Grande accuses Grande that the prize is accused of becoming addicted to the Republic Sponge addict.
- What happens to Ogie Cruther is no longer affecting the Korigaric search states.
Fighting and mechanics
- A case has been decided where the shadow phase capacity can lead to an accident.
- Shadow phase eligibility is no longer considered as a moody and can now target ground locations.
- When endurance is low, the Spell Word Wazid will properly activate the other air instead of the AI ​​movement.
- The party AI will no longer try to activate the second wind in cases where they have less tolerance, but also because of less health.
- The party AI will no longer choose charming or confused allies as the goals of its enmity.
- As in Po2, the party AI, which has been ordered by the player to go to a location, will not try to move from the place for a short period. (If possible, they will attack during that time).
- The accuracy of the trap does not count the accuracy of the trap in his calculation twice.
- Set a problem that prevented the permanent recovery from scaling in the same way as the experienced recovery. (Permanent recovery is now better than experienced recovery at all levels).
- Riva’s buckle will now be properly activated and inactive based on the current tolerance of the wearer of the hardness accuracy of the bonus (vs. just checking endurance when the belt is equipped).
- The reduction in the loss of iron circles is now properly inactive when the wearer increases above 26 % of endurance.
- Killing Bolt Traps now targets maturity, meeting his magic counterpart.
- Killing Bolt’s nets is no longer mentioned in their details.
- In Brath Ayman, China’s power network weets now attack a role, they can harm it properly.
- Binding and separating Abidin’s hammer will not permanently increase the user’s power attribute.
- The woman’s hand has been re -worked to use a trigger of her effects that can be better seen on the character sheet when active.
- When casting the withdrawal, the Black Senate Shield will now properly apply the effect of recovering its endurance.
- The Royal Dead Fire Canoner Belt will no longer cause repeated impact on their effects.
- Elien’s jacket is no longer active with the “attacks” of the Istrich effect (and similar events that respond to the consequences).
- Powder Burns Model (and similar effects) no longer harm allies in the AOE bonus area.
- Speaking of Fluvano’s Blenderbus: Charming can now accurately stimulate the dynamic and charming goals.
- The knock down will now respect the pressure when trying to determine whether an active knocking status has an effect to prevent the standup.
- By furthering the enemies, the Kanselhot’s crushing can not rotate through the Dome.
- After rest, Ezali’s bone stealth skill bonus is clearly cleansed.
- Scrolls for Manolita -bound missiles now use the correct details of the spelling.
- The script of the boiling spray range is now similar to his spelling counterpart.
- The scandal of rehabilitation has increased their limits to meet their spelling counterparts.
- Hirings will continue to provide their honors when using their services in the stronghold of the player by the salty mast.
- The Skyard Cook no longer triggers a vertical launch when it loses extra effects.
- Skyverd Kick will no longer cause the targets permanently hunting.
- Many affected players will no longer be able to roam while unconscious. (Similar matters should be settled along with other effects).
User interface and interaction
- A case has been settled where the culture of a character can be lost in a particular level.
- Weapons can now be equipped with double clicks in the inventory.
- Right -clicking on a creature will now show its baster entry (if it is one).
- Some cases have been fixed where the role of re -training can show the UI white portrait.
- Most damage type icons now show the character sheet in the UI.
- A case has been decided where the burial oil visan can prevent the user from canceling the proceedings.
- Containers who are not affiliated with a major faction, but will mobilize the attack response from the dialogue, now they will show the cursor properly.
- During the emerging wave struggle, the chest was trapped in the quarter of Abbott.
- The selection capable and similar interaction cannot be robbed multiple times using row actions.
- The ancestors on the ancestor pendant removed the misconduct from the ability of the patron soul.
- After reaching the end of the character’s creation, setting a wrong name will no longer allow you to finalize the character creation.
- Only after arriving on the screen of the culture, the character of the character creation only displays the culture bonus.
- Localization:
- In many talents who were deprived of local text in different languages ​​have been made local.
Well -known problems
- We are still investigating the issue where in very few cases the spelling chorus can reveal the wrong icon. It should be very frequently due to a change in this patch, but it seems that the basic problem is related to unity. We will continue to look for alternative solutions to future updates.