‘Players don’t explore’: former Grand Theft Auto 6 and Red Dead Online designer lays out the perils of ‘open world fatigue’

by lucky
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So there I’m playing a game with a big, beautiful open world. It has found beautiful scenes and gossip marks, filled with questions and missions and ingredients, and I am free to choose in any direction. What is the problem?

I I am a problem, or at least I am Part The problem, such as the former Grand Stolen Auto 6 and the Red Dead Online Game Designer Cameron Williams, explained in a panel at the Game Developers Conference.

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