Ubesoft has unveiled the next evolution of a multi -player shooter coming at the beginning of the Y10 S2 on June 10, Rainbow Sex SageX. Nothing can be expected to be confused with Rainbow Six 2, this update causes a ton of changes to the Rainbow Sax Sage, large and smaller. These include the first new permanent game mode, 6V6 dual front, which has long been designed to provide a new tactical experience for players, as well as a friendly mode for new players learning the game.
Before I spent a few hours playing a double front, as well as the classic 5V5 format on the modern version of the existing maps, which has improved the lighting and texture rapidly, as well as some other changes to the classic formula. Although the name and structure seems to be like getting important updates like sequel, such as Overwatch 2, Sage X -decade shooter is more about reaching modern standards, without losing anything in this process.
Brings high -speed action for dual front front
The dual front is a new permanent 6V6 format when the update is launched when the Rainbow is coming to the Six Seage X. This mode contains a large map, which has two lanes on each side and neutral zone in the middle. Each lane has two sectors, which work as a small map, causing the enemy’s team to bases. The team will be entrusted with the task of controlling the enemy sectors, at one time, while they will be defended. How you decide to divide your team into six depends on you, and when players are killed, they work again after waiting for about 30 30 seconds. When you work again, you also have the option to replace operators, which have aggressive and defense operators. The matches are expected to last for about 20-25 minutes with a maximum of 30 minutes, standing with my experience during the game. If a team moves through the fields without much resistance, a match can end very fast.
Although the mood looks great on the paper, in practice it is an east version of the siege. Each sector has a small building, such as a gas station or firehouse, which works as a map. These sectors are also structured, so each team has precise goals, though there is some different aesthetic from all sides of the map. Each team has only one department active at a time, so the action is focused in a small area. These include the bombing of the Multiple, which was selected at the beginning of the match. While playing the dual front of my time, I found a lot of new strategies that are not present in the central 5V5 format.
In our first match, the team was divided into three groups, one focused on a crime and one on defense. The enemy team ended something similar, but after taking over the first enemy sector, they moved to more members of the team in defense, which allowed us to send some guards in the attack. You can go through a neutral zone at one end of the map to the other end, but you are at risk of joining the enemy players. You also have the option to go through their fields and go to the base for a safer, but a longer way, but you do not stop anything from going to the other with one goal.
Where the strategy comes, you do not know how many players in the enemy team are focused on every purpose. At the beginning of the second match, we sent five people to the attack and left one on defense. He worked well for the first set of sectors, because their defense was not ready for many, and the invaders did not know how many people were defending our purpose, which caused them to play very cautiously against a protector.
The other new script here is that the boundaries of the operator are no longer based on crime and defense. A pond of operators will be presented in the dual front. Creative director Alexander Carpazis told me that the number was not kept in stone, in which the pool was allowed to move significantly and with built -in harmony, allowing the mood to feel the season from different weather.
I chose a defense operator Frost that can lay the bear’s net that will eliminate the enemies that step on them. After pushing for the crime and putting them in their field, we had to defend it for a few minutes, with a collision with the arrest meter. With access to the defensive operator and wall reinforcement, I was able to immediately move my goal to prevent this goal.
As far as the future plans of the dual front are concerned, Karpazis told me that the current projects are meant to prepare maps with small changes in every season and various operator ponds, but depends on the community’s reaction to the dual front, even more maps and potential classification method in the future.
The Dual Front also gave me the opportunity to see some new additions to Sage X, which will also appear in the classic 5V5 mode. The reproduction has been upgraded, which includes the ability to spoil the side of the buildings and turn the corner. The new “destructive ingredients” are an increase in the environment that provides new plans. For example, there are now fire extinguishers, which make smoke screens when shot and they will please the closest players. There are gas pipes, which fire while shooting before exploding, allows you to temporarily stop the path, or blow up any gadgets nearby. These dual front maps and new 5V5 are found in modern maps.
5v5 modern maps and rating improvements
Rainbow Sex XX will also include five modern maps: Club House, Chat, Bank, Cafe and Border. Modern means that many important changes, but none of them are in the map setting. They are the same, including bomb sites, but thanks to something better, this feeling is quite different.

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The three most important changes are texture, light and sound. Sub -Sub -Sub, the majority of surfaces doubled their resolutions, which creates more details in the environment. The PC also has an optional 4K structure patch, which allows high -end rig players to enjoy faster textures. It connects with a new lighting system, which aims to provide more realistic shadows and lights. In practice, this changes the way maps significantly look. Not only are the clubhouse brick walls in detail, but also the new lighting system allows red bricks to be more saturated.
They all come together to make a capable and prominent coat of paint on these maps. Although most of this does not affect the gameplay, there are some aspects that do. For example, the new lighting system produces more detailed and realistic shadows for players. It also allows you to see your shadow, which is important because standing near the door can mean putting a shadow in the next room, possibly removing your position.
Improving audio also makes a lot of difference. The significant improvement here is direction, rehab and assumption. Now, when the sound of firing or footsteps is heard, it is more clear from which direction it is coming, both horizontal and vertical. In the dual front, I managed to give my colleagues very clear call out when I heard the enemies approaching, thanks to a better voice. The reverb now changes on the basis of the size of the room, and the tablets heard through the walls are more rotated, which not only makes it easier to tell which direction the sound comes from, but if it was in another room. In a procedure like the siege, the audio is incredibly important and these improvements immediately felt noticeable in the match.
Sage X is launching with five modern maps, but Ubisoft confirmed that in each season, three additional maps will get modern treatment. Starting from the year 11, new maps with these features will also begin to join regularly.

New Player Onboarding and Experienced Rewards
Part of hope for the siege is that it will give new players another chance to jump into a multi -player shooter. The dual front, a mood that has a response, is a large part of the push, but the Ubesft is also moving the siege into the “free to juice” model. This model will allow players to jump for free, which has a guide experience from 1 to 20.
Although on -boarding will definitely make the new player’s experience easier, the corpasse indicated that the obstacle to the admission cannot be completely eliminated, as the siege is a game with more than 75 operators, all of which have different special gadgets to use. There will still be a severe learning curved letter for new players, but it is hoped that more rails will at least reduce the pain.
This version of the ship will unlock new methods, lessons, and operators when they work on the surface, with a total of 26 operators unlocking in this level experience. Free players can enjoy everything in the siege, with two exceptions: rating and siege cups, ranking tournaments that work as the siege of a highly competitive offer. Free players can be accessed at non -disconnected, TDM, dual front, and any other mode, which does not have time limit or restriction. Carpazis told me that he expects many players to play exclusively, though it is important to note that free players will still be able to buy micro -transactions like new operators and cosmetics.
Karzis told me that this new model makes it easier for new players, with a dual front to attract new players, without compromising with the siege experience. He said the price of the game has not been changing from the moment to reach the rankings and the siege cup-$ 20 US $, but regularly exempt. He also noted that this decision should help prevent smuggling-creating a new account to play in the lobby-level lobby-a case that many free play shooters have struggled to deal with.
The method of banning the operator is also changing a slight change. Instead of going back and forth, instead of imposing multiple ban on the start of the match, each team will ban one operator before each round, and will shorten the time to go into the match and allow further strategic ban on the basis of which the operators choose the other team. When teams switch the side and all bans are disabled in the case of overtime, the ban is reset.
They will be happy to know that nothing is going anywhere in the game at this time. All their cosmetics and purchased operators will be available with the siege, and existing players will also receive some game prizes. Although Ubesoft did not tell us what the prizes were, the players would receive them every year for the siege they played and a special badge on which they started playing for the first time.
Rainbow Sixz X was surprised by me, as I was expecting a more massive recovery by the shooter, which is like more direct service sports in space. Instead, Ubesoft has not chosen what players like about the siege and what is unique, which is such a procedure, a slow -moving tactical shooter gameplay that is focused on violations and defensive places. The dual front develops this idea, provides more flexibility without a basic compromise, and the important thing is that nothing is placed. Modern maps feel like meaningful improvement, even if the changes are higher on the circle than the basic gameplay. Sage X is trying to thunder a needle that has identified other multi -player sports, but focusing on adding features or focusing on changing the basic part of the game rapidly makes SageX feel like a refreshing that has been playing for a decade.
Yubisoft also shouted that there were some revelations for the siege X, which have not yet been shared, with a reload event in May, before the release of SageX. A siege X -closed son is also underway.