I felt difficult to love Phoenix point, yet. I did not cover its original 2019 release at all, partially preferred to give positive coverage to something else, and partially suspected that I had linked hope in the way I rarely, and was more prone to excessive. Maybe it was an evil for you, a reader. We consider.
His final form left me vague, and hopefully his new amendment could provide his leg that he still needs. Okay What did it Terrorism from falsehood is a great overview that touches all the problems I have, keeping work safe. And after he had eaten me for several months, I was ready to call him the game that was trying to become a Phoenix Point.
TFTV re -written the story to focus on a new Pandora virus tension, which occasionally brought the earth to the Westland tied to “shelter”. With its outbreak comes the “Vineric Delareum”: a leukemic madness offered as “false omen” on a strategic map. They impose restrictions around the world, such as a limited human impression, or a low soldier’s cap of every mission.
The delayerum also appears directly into the tactical missions, occasionally spreads the monster of the bodies, and piled up the soldiers caused by it. Low levels are easily reduced comfortably, but otherwise the will points that work as both morale and fuel for special abilities. Cyberring or changing your soldiers provides some optional protection, and their will buy more levels of investment investment time. You may find that when you research the best non -final medicines, you have already stored enough resources to make it practically free … but it also has side effects to treat it. This is an indication that the total strategic strategic vibrant of the Phoenix Point should be dynamic – not to eliminate but find a permanent solution and find it.




False omen and side effects are more “game” than my choice. I would even call “Rogualik Yi”, which is an unnecessaryly disturbing expression, but this is more true of squads. Many side missions put a random turning point in the enemy. Individual squad idiosyncratic habits and features you are facing. You can fight the scripped robbers whose accuracy increases, if they live together, say, or new Jerk Holes that kill your high -ranking member becomes fearless. When you zip the leader, they usually disappear, and there may be some real pain. But they still add quite limited mission sets, and a little unexpected capacity in the world.
Further Commun ambush missions discouraged the previous strategy of Manoxing in the second drop, which is looking for a recruitment glob solo. They also double the resources like skiing sites, inspire Well Exploration This is a measure, more stick change than carrots, rather than some methods and a very minor habit of sports, which has excessive accuracy for a minority of power gamers. The extension is still important and beneficial, but this is another open question when and how is it clearly allowed to choose more personal choice than the best answer.
It has changes to “Pandoran Evolution”. Over time, the central villain of the Phoenix Point has become stronger, but the anti -intuitive means that it contradicts the foundation – the stronger the Pandoran has become stronger you defeated or sorted their bases. Now all this is gone, and most of their progress comes inactive. They too are difficult to find, as the radar coverage now makes it more likely to detect, not certainly.

Don’t know, the NPC shelters now broadcast an open SOS instead of dying quietly. Certainly, they will still be out of bounds, but now you Know Who are you leaving, where you should be strong? The world is more disappointed, actively crying to help you. Since a colony creates the enemy’s development anywhere, you are naturally pressured to work – to defend the world, to root them out. Low detection opportunity makes the extension more complicated – a more distributed network plays difficulties. It also indicates, on the real path of victory. It is impossible to wipe them. You have to chase the marked plot missions and press the correct research.
The management of their progress now seems more natural than punishing success, which has only accelerated the trend of pandouris to become closer to the sponsor of unbearable damage. It tightened the threshold of viable strategies, and even some hesitating players attracted the natural solution to surprise the combinations of extreme games, which made the experience cheaper.
TFTV needs a full DLC set, some of which were clearly very bad. But they have been reset – almost Immediately started their large side plots instead of pile up immediately. Putting specific issues aside, the common problem was that most of the DLC was extra, new weapons often compete with their additions, rather than punishing them and punishing players who did not know what was coming in advance. Particularly the game of air is still dissatisfied, but there is little demand. Bad robots and viral attacks are more manageable, and a new thing of vehicles and modules makes them more useful and cost -effective (especially in the streets). The unique weapons “Kaus engine” market is readily available, and also sells faction research. Generally, access to the best technology depends on uniting with one or two quarrelsome factions, or stealing it from their laboratories. They are still true, but the marketplace offers the third, expensive way. You usually have more viable options and less essential resources.

The most welcome changes, though, are in the class system. Like before, a soldier’s starting class weapons skills (without which he is usually useless with a weapon), and seven facilities to spend at skill locations. Where they used their giant guns mainly to remove enemies on the head, or clearly, there is almost no turmoil to end their enemies because of the weirdest compensation, or clearly, the TFVT -based balance, which ends its basic, and re -eliminates each class, and re -eliminate every class. And Dramatically increases a variety of and personal rooms.
With the heavy, my special Big Beer has been immediately improved immediately by moving the second -level “return” capacity and loss options to reducing the second -level attacks. Instead of wasting a lazy, wrong place, instead of wasting the enemy’s action points (and still rarelying something to shoot something to the “war creek” power, they are now a natural tank that runs on the frontline and when they are more friendly, they are more likely to shoot. Effectively, they can be exposed to the attacks, or even more problems.
Better, each one gets the “personal compensation” line, which reflects their random background, the original group, and guarantees access to bonus weapons skills. They can still do multi -class, can open a potential 21 facilities before factoring in bionic and mutant promotion. It is So Much better
The infiltrator who can eliminate the shotgun to eliminate a new weapon -lace target, a sniper who can double firing in the charging curb man before multi -classing (with 50 % bonus for accuracy thanks to the background of his faction). I have a barren that, well, fearless – can compensate for multiple teaser attacks – and a light sniper rifle can be helped when the situation changes. New compensation can also make even a single -class soldier – instead of increasing raw stats is often as useful. And there are still no conditions – you can leave or delay any unwantedness.

If phrases like “ax Medicine” or “jetpic priest” are not enough: it gives the ROOM to their feature. I no longer change their colorful choices, but try to find coaches and tools that are tilt in their rapid or morale. There is no doubt that there are more powerful combinations, but between better Pandoran progress and the breadth of powers, it is no longer necessary to find them to maintain them. Their skills usually feel less synthetic, a production of post -apocolips experience more than magic and meta -knowledge is about an arthrone.
There are some partial mistakes. Achiron enemies are still very common and covers each map in a dishonest quantity (which is demanding more graphically more than anything, and simple disturbing to see), and reunents do not work enough for me. Dead soldiers can return as mutuality that give special power to their friend, obviously one based on the plans you have established. For example, my focus on the same shot attacks (apparently?) Caused a revenue that damaged all my first attacks on the enemy. It is an attempt to realize PP’s early idea that mutuality will respond to your tactics over time, but the implementation of the Brot Force feels very magical to my taste. But hey, this is a meeting challenge, and makes things a bit different.
The Phoenix Point still has its own limits, but the false terrorism has eventually pushed it towards a recommendation with mixed emotions, though mostly it needs to reach its peers. It’s been a long time when I played an over -hall mode that felt like an effective correction method, and more than ever, I hope we will find a follow -up that is based on its achievements and ambitions.