Rebellion CEO seems kind of awed by major studios making massive videogames: ‘How do you organize a game that has 2,000 people working on it?’

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Rebellion CEO seems kind of awed by major studios making massive videogames: ‘How do you organize a game that has 2,000 people working on it?’

During a recent, extensive interview with PC Gamer’s Joshua Volcins, Jason Kingsley, CEO of the rebellion, said the studio’s success formula was made on being “very professional with controlling scope and costs”, and when necessary, “when necessary,” this game is huge. “But widespread, wide games are not something that is interested in kings, they are really affected by those who do so.

“You see some of these big sports that are made by many, very talented people, and do you think, ‘How do you organize the game in which 2,000 people are working on it?’ Kingsley said Organization Should be in mind. We have layers of organization. We have producers, and we have leads, and we have discipline leads. But many layers are essential to them, of people who are in charge of people.

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