The Open World Shooter Atom Fall of the uprising was released in the midst of some tough competition in March, in which the Co -operative of Hazlite influenced the spiral fiction and a week after the widespread popular killer’s professional shadow. Nevertheless, according to CEO Jason Kingsley, it has not stopped the Atom Fall from becoming a success on its own. In fact, the Atom Fall has done so well for the rebellion that Kingsley is considering making it a series.
Talk to Games Industry.BsKingsley was asked if he thought he and Chris Kingsley, CTO of rebellion, had a measure of his plans, including the atomic. “I don’t think we got it right,” he replied. “I think Chris and I want to repeat one of them. So we want to do more sniper elite, we want to do more zombie Army, we want to do more strange brigades.”
For this, Kingsley added: “Now it looks like we want to fall more atoms.”
Kingsley did not disclose specific sales data for the Atom Fall, though we know that it has reached 2 million players by mid -April. But he said that this is much more success than expected. “We have done much better than our middle -distance estimates,” he explained. “When marketing comes back to you, it’s a good thing and says,” Yes, we understood our highest level of success. “
According to Kingsley, an important part of the Atom Fall’s success was featured on Microsoft’s game pass service. This is partially increasing discovery, and Microsoft’s help. “They brought their skills and their scales to bear our small project, and it is really better for them, so they got a good deal, we also got a good deal.”

However, the reason for this is that the issuance of the game pass provides some financial refund. Kingsely added, “Without going into the details, they guarantee you a certain level of income, regardless of what it will sell.”
Nevertheless, the Atom Fall, beyond the expectations of the rebellion, has become a question of practicalism rather than his own will. “Can we find the resources to do it? I don’t know. The idea is always two -thirds of the sequel and a third new IP that advances the boundaries.”
But it is expensive to move forward, and Kingsley says any attempt to do so should be in accordance with the position of rebellion and a medium -sized sports manufacturer for budget management. “We do not deliberately fit this middle limit, but we can do what we can, and what we can do successfully. We can’t afford to spend 200 million literally to make a game. We do not only have 200 million.”
I am glad that the Atom Fall has been a success for the uprising, but I will also admit to being a little surprised. I played throughout the game last month and, although I spent the right time with it, my feelings faced a large -scale freezer review.
He wrote back in March, “Atomfall needs to compete with the Fallout cycle because it was unveiled for the first time, but the similarities are only in the depth of the level.” “This groove is probably the specified feature of the atom fall: it is full of system and clear inspiration, but it rarely digs them and strives to find something to separate itself.”