The treatment of treatment is not a stranger for unconventional ballistic. Finnish Game Developer is famous for his selective, boundary presentation of the third person’s shooters as titles Drinking more and moreFor, for, for,. Alan WeekFor, for, for,. Quantum brakeAnd Control. But the first person to cooperate with the shooter where you fight, besides the other risks, an emotional crowd of notes after that? This is a new.
At a future sports show on Thursday, Ramidi launched a new trailer FBC: Fire BreakThe first person to come to the studio shooter in the universe. Happening six years after the 2019 events ControlOn the game feeder brake, a team of volunteers “first respondents” served as the first and final line of defense between the remaining members of the Federal Bureau of Control, which has their former co -workers. The FBC fire break team has been trapped inside the extradition house building, known as the oldest house, in which the laughter is trapped with them, waiting to be attacked.
The trailer titled “Paper Chase” shows that a team of three players works together to clear the ugly sticky notes that work together, which has surpassed the oldest home executive sector, as well as helping FBC employees. It uses electricity -powered weapons and tools that include electric pneumatic jump firearms, a high -pressure water cannon, including a high -pressure water cannon to fade a player’s vision field to explode and detonate a sticky -like material, and detonate the power -like materials, and the explosion of a blowing room. Collect.
The trailer ends with the players, which, before facing a massive monster, fight against a group of sticky notes against a group of people called “sticky sticks”. It is impressive, interesting, and extremely lenders.
Polygon attended a virtual press event on March 11, where a presentation was shown on the basic pillars of the game, along with an extended game of the mission included in the trailer. FBC: Fire Break Game Director Mike Cata.
“From the first day, we repeatedly asked ourselves the question that whenever we thought we wanted to find out in front of others in the team: can it just be in it ControlAnd can it just be in cure? Is it something that we were willing to join the playing weird people in the game with a treatment label, and if the answer was yes, we thought we were on the right path.
In its core part, FBC: Fire Break Daily checks are designed to prioritize pickup and play capabilities to dig tense of monthly grinding and warplable engagement, which contributes experiences between comfortable and cutter gamers. “Even though you have played or your friends played, it doesn’t matter how good they are, regardless of how good you are.” “We want to have some ways to play this game with someone that wants to play with us, and we will give you many options to create this experience.”
They boil over three major factors at the beginning of the game. The first “jobs” are FBC: Fire BreakSports terms for the missions that players can choose to deal with. Everything is based in a field of ancient home with its own unique purpose. The second is the “threatening and clearance level”, which is primarily amended by players who can choose a job that determines the number of war zones from fighting (risk) and one to three (clearance). The risk and clearance levels you choose can afford the possibility of maximum challenges and maximum rewards. Finally, there are crisis kits-a weapon and skill burden that gives players the ability to emphasize one of the three unique play styles that players can change between the mid-job.
In addition to all these options, players can also combine and equip research processes that include different skills that modify your abilities. ControlPersonal ways, and stronger when pairing with the same type of flags, are strengthened. The result, at least in theory, is the main experience of mutual interference that emphasizes teamwork, creativity, and momentum sovereignty.
When indicated that players have to play or not Control Fully understanding or enjoying FBC: Fire BreakCata stressed that Ramidi’s 2019 Action Adventure Game is to complete this new game, not mandatory. “It is really important to us to protect two groups of players with this game. There are a Control People We do not want you to feel like you have to turn into a genre that you do not feel comfortable to practice and understand the story of these characters. We also want to protect the nonControl The players do not need a back -store with which we do not need to fully understand anyone.
All the downloadable content of the launch, such as new jobs, will be free for all FBC: Fire Break Owners are available for purchase with optional cosmetic items. Crossplay will be supported, which allows sports owners to play with each other, regardless of whether they own the game on the console or PC. While the cata and co -game launch launches were in mind about what treatment is in mind for the map of the material, it is likely that it is likely to be FBC: Fire Break At some point of the future will fill the distance between 2019 events Control And the coming Control 2Which is currently in production.
As a longtime fan of the studio, I am impressed with the game I have just seen and anxious to sink back into the unconventional shinnagins of the universe -related universe. FBC: Fire Break This summer launches at PlayStation 5, Windows PC, and Xbox Series X.