Like a very Ramidi statement single player games, FBC: Fire Brake is one step in unknown. Not for the player, but for the developer himself.
Fire breaks not only marks the first time that the treatment has developed a multi -player game, but it is also the first person in the manufacturer’s first shooter.
But a project focused on a project -based gameplay has taken the risk of separating Ramidi’s Lor Heavy Third Person’s sports fans, while casual players have potentially prevented their impressive back catalog checking if the game does not click on the game.

After a preview of the game, Games Industry.Bs Talking to Mike Cata, a fire break game director, to discuss the treatment approach to producing the first coat FPS title. He also described how the studio had long balanced the Ramidi fans, while attracting experienced partner players, unfamiliar with the unrealistic world of fire breaks.
Fire Brake is a spin -off of the 2019 control, following Jesse Faden, director of a secret government agency known as the Federal Bureau of Control (FBC).
Its headquarters, known as the oldest house, is a shifting, unprecedented building that has other worldly organizations of all kinds of the organization.
The control of the control is the oldest house under the lockdown after an attack on a detrimental force. Fire break control happens six years after the incident, and the lockdown is still there.
Maintain balance
From the batting, the players are obstructed not to do new overloading to treat the same enthusiasm that they will feel that they need to play control to play fire breaks.
As Katia explained, the studio preferred not to overwhelm the universe and persuade the fans who are looking to contact other treatment titles.
“We set up the game during a lockdown, which produces a narrative bubble for the FBC that also helps us create a bubble all over the world.”
“So, if you know control, then you will be interested in seeing what is happening in the oldest house six years after the first game. And if you do not know the control, you can go to the right and have an experience at that moment.”
Fire breaks may be a spin-off, but Cata confirmed that it was firmly determined within the Ramidi-connected universe (RCU)-which connects control and Alan Week franchises together.
“Of course, we are firmly determined within the RCU timeline and canon, so there are contacts.” “But we are focusing too much on the safety of the controlled players who probably don’t want to change the species to get the ‘whole story’, and protect the co -players who may not want to fire an old game so as to get full fire out of fire.”
Keeping this balance, Ramidi has created a game that encourages fans to exit the area of comfort, while less familiar players also persuade players to see that if the world takes their interest, it is plunged into catalog behind the treatment.

Internally, the treatment also faced the task of producing a game in a genre that has not been developed before. Nevertheless, it has more than two decades of experience in producing titles for narcotics, the only player, which offered some benefits to the studio.
“Although sports like Allen Week and Control are not similar to the volcanoes in terms of gender and gameplay, they all focus on the deep world and the place of influential narrative.” “Such a thing comes through light, audio, world design, and somewhat directly through crossover.
“When we see what is different (about fire breaks), it is a combination of previous work experiences out of treatment, the social nature of the game, and the system. It is a combination of previous work experience, personal experience as gamers or solo projects, and other practical design skills.”
“We have a lot of learning and definitely face players with this work and very humble, but there was really no point where we felt how we had to know about any entertainment,” says Cata.
To overcome development obstacles
During the development process, Ramidi also had to compete to reach the game from different perspectives.
Cata says the formation of fire brakes is different in “many ways” compared to Alan Week 2 or control, but this overall, the release of each treatment game is “a miracle and fire breaks are not exempt from it.”
“Even the simplest things like playing games, suddenly take three times more people.” “Many general production processes live the same, but the rest of the fly has been very much in harmony and learning.”
It included plates. Ramidi has done a lot during the development of fire breaks, even a few weeks ago to test different game mechanics and match -making. The game continues to change-I will have a different experience to play with friends after my release during my playst, and at that time, the giant was busy polishing things.
“Sometimes making sports seems to be nothing but obstacles,” Cata said laughing.
“In fact, it has been (like this) every day. Sometimes it is to absorb pain, learn lessons and move towards the next milestone. Other times, this is about seeking help from experts across the studio. Every game released is a miracle and there is no exemption of fire.
“Then, creatively, changing a lot of mindset about what players are most valuable (aspects) and learning to learn to overcome players when experiencing a single player.”

Unlike Allen Week 2 and control, the treatment is not guiding players through narratives. There are suggestions and indications that need to be done in a particular situation, but athletes are far more agency and how they approach the barriers with weapons.
As far as the FPS aspect is concerned – there are a lot of guns for fire, but this is a ‘crisis kits’ which is the main point.
“Each game released is a miracle and a fire break is not exempt from it”
These three loads are in line with a special skill-one field is based on electricity, the other is focused on solving the problem, and one is focused on water to control situations such as controlling the flames and cooling the team members.
Even players are not limited to their use. In one session, all three players can use the same cut, or they can plan which kit will use to maximize the effects of teamwork during the session.
The kits are also where Ramidi’s cocaine shines. Each kit contains a tool related to its theme, whether it is a massive wrench or hydro canon. Uncontrolled objects known as ‘changed enlargement’ can be linked to weapons, which weird – and sometimes provide chaos – the effects of giving players an upper hand against enemies.
For example, an unprecedented tapot can be linked to a hydro cannon so that water globals can be heated in the melted lava.
Experience is key
Players can enjoy a different burden of guns and tools, some newcomers in the FPS co -genre can enjoy the remed -worth -time measures to make fire breaks. It has been acquired by providing the players’ needs and the ability to adjust the components to meet the development system, which does not focus on “power ramping”.
“Like most sports, we also load a lot of effective long -term developments, such as unlocking critical gear and capabilities.” “And ‘mid game’ (if you want to call it) then you are about to develop your strength and upgrade what you like to use.”
Kata has also made it clear that he did not want new players to play with people who are aware of the work of multi -player FPS Games.
“(Fire Brake) is not too long in the ‘power ramp’ phase and changes to promoting experiences and making play styles.” “We also added things like resonance system that can in fact distribute those abilities to players who access strong buildings (as long as they stay close).”
Talking about progress, Cata noted that this treatment has made a preference for the break of fire “to feel like a fair experience for everyone” – whether you are playing for a long time or for a short time.
He explained, “We have made sure that long -term development focuses more on unlock options rather than raw power.” “That players can create challenges for their last game by adjusting the risk, clearance and corruption (level) to fulfill their abilities.”
The risk, clearance, and corruption controls the difficulty of employment, according to the challenge level -based rewards. These aspects also increase the ability to re -implement – especially corruption, which enables ‘bad items’ that amend the environment and enemy behavior.
Treatment approach for micro -transactions
There is also a prok system that provides the unique effects of the gameplay, known as the ‘lost assets’ by taking or using the currency in the game.
Players can also use game currency to buy ‘requirements’-cosmetic items, including coaches, spray and weapons skins that have no effect on the gameplay. Some requirements are ‘classified’, which means that players will need to spend real money to unlock.
“We tried to think of ourselves as gamers and what we want from a game”
When they were asked why the treatment, like some other multi -player titles, just went down the way to lock the cosmetics just behind the paywall, contrary to the salary system, Kata says what the team thought. They Want to get out of the fire as players.
“(This approach) is not a direct response to a particular mechanic or game, but it is different from many people you see in a multi -player space.” “Most, we tried to think of ourselves as a game and what we want from a game.
“It may be a bit of an old memory, the old man, it is a matter of saying ‘children-day talk’, but Dang. I remember games like the left 4 dead 2 where you can only buy the game and when you feel it. Finding to get friends on the board makes it easier to enjoy and feel easy to enjoy.”
Cata continued: “I do not like the notoriety that comes with multi -players today. I do not like that when I hear that it is being endorsed after the release of something, how much protector do I feel. After the release, support should be a wonderful, interesting thing. So why, often, do I have to worry about it?”
The future of fire breaks
Keeping in mind, Ramidi has imposed a solid roadmap to support the fire break after the release. It has been launched with five jobs, with two additional jobs for this year and more jobs coming up in 2026.
“It is always difficult to predict the future, especially before we release the game and have the opportunity to listen to the players,” says Kiata. “We know we’re going to support the game, we know we want to make it big at least this year.
“And while going in the next year, we want to know what the price will add to the players and do it. Is these more jobs? What can happen, what will happen? Is this the project? Is this something else? Let’s see and try to do it if that means it.”
“We are a small team that has limited resources. We are trying to be very careful about where we keep our attention.”
Treatment is steadfast to keep the needs of players first. All the contents of the launch will be free, and will take care of what fans want out of the game on which they are spending their money and time.
“Finally, we are a small team with limited resources,” he added. “We are trying to be very careful about where we are focusing on.”
As far as the future of the coat games in therapeutic treatment is concerned, the fire brake offers the example of potential sports set by its other franchises. So has the experience of fire preparation affects the gods for similar sports in the future?
“Oh boy,” Cata said laughing. “Right now the only future of my mind is flames in front of the players on June 17, then helping them. Regarding something else, referring to wise magic 8 hair: ‘Ask later again.”