REPO dev says it wasn’t actually inspired by Lethal Company, and started as a singleplayer cleaning game: ‘It was nice, but far from what REPO is now’

by pokogame
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Rippo Davis gives answers to your questions! – utube
REPO dev says it wasn’t actually inspired by Lethal Company, and started as a singleplayer cleaning game: ‘It was nice, but far from what REPO is now’


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You will be forgiven to think that the repo is like a very deadly company. Both sports include bringing valuables, hiding from nighttings at night, working mutual support, low identification, disposable guts, and when things are inevitably wrong. Both games are also a phenomenon overnight, with the reproach to adjust its great success and to get the attention of the deadly company’s own creator.

But I Willogi Today was dropped by the Repo Studio Semiwork, developer Ponts made it clear that the game had never resembled the deadly company. In fact, it started as a solo horror game where players will have to clean a mansion while hiding from the headman, which is one of the many monsters that ended in the last game. Ponts said in the video that in the future a “deep diver” is coming on this topic, but today’s blog has some short pieces of footage.

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