
You will be forgiven to think that the repo is like a very deadly company. Both sports include bringing valuables, hiding from nighttings at night, working mutual support, low identification, disposable guts, and when things are inevitably wrong. Both games are also a phenomenon overnight, with the reproach to adjust its great success and to get the attention of the deadly company’s own creator.
But I Willogi Today was dropped by the Repo Studio Semiwork, developer Ponts made it clear that the game had never resembled the deadly company. In fact, it started as a solo horror game where players will have to clean a mansion while hiding from the headman, which is one of the many monsters that ended in the last game. Ponts said in the video that in the future a “deep diver” is coming on this topic, but today’s blog has some short pieces of footage.
On the topic of the Anold Stories, Willong has noted that there is a lot for Repo, which has been planned for future updates with new monsters, a challenge mode, and free cosmetics. You may be surprised to know that the priority of moving forward will move the game forward, Ponts says: “There are a lot of things we haven’t really made … we want you to find you.
Beautiful vague things, but it shows that semi -work, probably surprisingly, is anxious to take advantage of what wireless rapo has been tested. In fact, the initial access to the game is likely to look very different. In the video, Ponts noted that the first six to twelve months of planned preliminary access period was written when the team was calculating the possibility that it “completely failed.” But “Now that you have given us all the opportunity to make Ripo as good as possible, we are obliged to work on it for at least twelve months before going to 1.0.”
He also enjoyed high goals like multi -platform release, crossplay, and VR Support, but these are all things that the team intends to see again after getting more polished games on their hands. With all this focus and appreciation, how openly about his ignorance has been, in which other things, the developers have seen for advice to the society, how to keep the multi -player lobby together.
Regardless, it is interesting to learn that the repo was not always a foolish cat to change it, nor did it intend to have an attempt to hop on a deadly company hype train while it was still going on. The game still stands as long as one of the sports played on steam, whose first refreshment and repeated giant communication of semi -work keep the conversation flowing.
If you want to bend some of the physics -based horror, the repo is available Steam.