The latest repu’s community update video made me laugh so hard that the upper part of my head turned back almost completely backwards, like the game with your own pedal bin -shaped robot’s mouth. The reason for this was not usually due to the foolish opening of the video, though I broke a slight smile on the introductory disgrace. Rather, the reason is that the predecessor and semi -work designer Pontos spent the first half of the refreshment while talking about balance, then a new weapon shows that it threatens to eliminate the concept of balance from reality.
Posted on Friday, the video initially discussed the notorious health malfunction of Rippo, which to some extent allowed players to complete their health fully between the levels provided by the criminal process. Semiwork recently hit the exploitation of some players. But the popularity of this malfunction persuaded the semi -work to take a new look at the repo health system.
This resulted in a row of planned adjustments. Future unavoidable refreshments will promote the recharge given by the health beam of the repo truck, while also involved the team’s discount on health kits. As Ponts explained: “The more players will be there, the health kits will be cheaper.”
This is not just a change of balance in the repo. The manufacturer plans to make the game enemies easier for players below five levels, thus providing new semi -boats a better opportunity to escape the strange enemies of the game. Pontos also says that the crystal items of the game will also be re -works, though he does not explain how.
Ponts says all this makes a semi -reaction, a part of the community -based design, which constantly adapt and adjust the game so that it is in line with the players’ choice. “We always take a look at the defects that become popular, or even in ways. And we take as a sign that we need to adapt or change the game play design, or increase it.”
Immediately to say. Later, the paints revealed the cart cannon.
Described as “the most powerful weapon in the repo yet” by semi -work, the cart cannon is basically a tower that you ride inside the trolley bed that used to carry valuables back to your truck. There are two ways of fire in the cannon. First of all, ah, the canonical canon, which started heavy estimates that spread the effect. The second is a powerful laser beam that destroys anything (including other semi -boats) trapped in his path. Whatever you prefer, Pontos has stated that the cannon will effectively “turn your basket into a war tank”.
As mentioned, this is the contract that I felt very entertaining, the sudden switches from a deeply sensible balance chat to go exactly with a massive gun to go exactly, at a glance, at a glance, prejudice. There is no doubt that the semi -work cart can achieve some smart limits on the canon function, though one of my part hopes that this will not happen. I am here for sports that occasionally throw up the air, leave you CACKLE Like Hank Scopio When you eliminate your enemies.
However, all this is for the future. Currently, the semi -work is testing the repo’s first major update at the open beta. This update includes a new level, several new useable items, and a mechanic called Overcharge that allow enemies to repel them after a fixed time, such as a group of big features. But it seems that the overcharge itself was a bit more paid, which made the son’s first target of advancing the opinion of the players.