The repo is the latest coat horror game to compete with a deadly company. In both sports, the players’ staff are included in the maps of confusion because they try to loot more and more, but despite this competition, the creators of the deadly company, Zickers, only have helpful advice for gods.
“Repo is fun,” Zickers say In a social media post. “First, I thought I didn’t like it because I felt too slow (and the limit of the sound chat is too small!) But everyone in this group is working to move a grand piano through a narrow old mansion without scratching – this is like the most funny purpose of the horror game.”
Repo is fun. At first I thought I didn’t like it because I felt very slow (and the sound chat limit is too small!) But everyone in the group to work together to move a grand piano through a narrow old mansion without scratch-this is like the most ridiculous purpose of the horror game.March 15, 2025
Try to work together with a group of friends and take the strange items around the hard corner. Only a horrible knife can be met or met with a dumb baby who will not stop stealing my luggage and then throwing it on my head is absolutely hilarious. I have been playing a ton of repo with my friends last week and turning fiding has not been wearing thin yet.
This is a very solid game that is already considering that the repo is currently in early access, as well as Davis has promised to add a lot like maps and facial expressions in the future. They have already eliminated a wonderful update that provides new items like duck barrels that help players trap the worried ducks that just like to go on my way.
But in the early access, like most sports, there is still a bit of fine toning, which is something that Zickers actually suggested: “The voice chat range increases greatly, and the assumption is high. The wide open space level is not in line with the design of the game (as well as the flashes).
I personally like open spaces, I think they provide a good and well -earned break from all the wiggly routes, steep stairs and rhythmic rooms. Obviously it takes the edge of trying to move big things, but I like to have a simple run all the time and then.
However, a criticism that I agree with is the comments of Zickers on Repo’s monsters. Currently, it’s really difficult to know that when a monster is near – nearly they will all be silent until they are on you or you find them. This is fine for some monsters, who just break or disturb the items, but then you have an enemy like a hunter who can’t come out of anywhere to do a shot.
In keeping with this, the Zickers told how a better way to distinguish enemies and identify their abilities: “Enemies also need to be a way in the game to learn about the work of the enemy, but I believe they are planning it.”
But these are at least all my complaints about the repo. Otherwise, there is not much to make a mistake about this comedy cope horror game, which has quickly become my new favorite thing to play with friends.