A moment of Heldors 2 is passing. The recent refreshment of democracy has brought the war to the super -Earth, and has presented the Haldures in a disappointing war against Alumnit to determine the destiny of humanity. The update Heldiver 2 writ is large, chaos and intensity have changed to 11.
This is also probably the most fun that I have had the most fun, even if the team’s colleagues, citizen and AI -controlled friendly soldiers whom I am playing do not feel the same.
The loser side
Haldures 2 have always been severe and chaos. Sending four players to a planet is a set of difficulty to enable destructive and tough weapons and friendly fire that always leads to stressful conditions, but it is a deliberate or unintentional team opening when you fight your way through enemies. Still, it is easy to overcome this situation when you land on these missing planets and hide the worms/boats/disco squads in the name Space fascism Success
But you don’t really know the chaos unless you get into a super -earthen mission in Holders 2, the shield -up with bright drop -ups blink in orbit like small gods. For a moment, you are holding the line with the sea squad that barely knows from the right to the left, the next you are deep in the plasma fire in the plasma and your 500kg bomb is praying which doesn’t descend on your head. Don’t look like a bright insect – they swim, they are gone, they tie you to big blue balls that knock you on your ass. They wipe your entire squad about clinical health, and then they do it again for fun. The lightning fighters will release the land and kill you immediately, the floating levythans will eliminate an impossible amount of punishment before you take you down, and as you are not paying attention, the vote will turn you away.
There are two ways for survival. Keep the tempo high and make sure you are not bright or holding a place and keeping an area of firepower out in the hope of cleaning an area for a while. Both are flawed, but fighting in the map of the city does not feel like a usual business, it feels like a complete task: Flickbos buildings mean that your destructive will have to replace it before the orbit strike, and that means you have explosive -filled dangers and carries in the streets.
The mission you are doing here is also completely unique: unlock a particular planet’s defensive cannon from his prison under the children’s playground and try to retreat the masses, rescue citizens, or swimming the fleet of floating saucers. The maps are small but dense, and the fighting is near.
After that there is NPCS, new with this update. Paniced civilians roam the splash zone for your explosives, and when the marine forces are running away, and bright and working shots like the heartfelt instead of harmless lovers.
These are not just the additions of AI who make Super Earth feel a living. Because you often decrease in parts of the board and nearby circles – this Heldor at least feels that you are constantly trying to defend the last stronghold of humanity rather than a tone of happiness, as you usually, instead of the tone of happiness. It is difficult to use your strategy here too: Your destruction has to be positioned before hell is taken off, with seconds when you wait for things to fire. The fatalities are far ahead, as you and your fellow fellow are nowhere to hide with explosives.
It extends to the citizens of the city. Beat them-regardless of whether you mistakenly belt them from the ship launched by the launch ordinance or shot them in panic because they run away from you somewhere-and you will have some requirements, that is, you have to identify your goals and just not turn the whole city towards debris.
Even though it may be. As after the war and pulling, the great skyscrapers of the last few cities of the Super Earth fought and falls into the fighting. Some of this are probably due to the light plasma fire, but most of it, if we are honest, it is my fault.
While Haldures 2 have previously sold the fantasy of the starchy troops, foreign sales are being sold instead. Super Earth is a classicrophobic horror show that often reduces you on supply and moves forward in the name of survival. This is a perfect – if it’s a bit late – celebrate the first anniversary for the game and it shows that aerob heads are not afraid to shake things in new ways. This is not included as a hell jet pack, but the stagnation is a change. It is still hellyards 2, but it feels like a new animal. Most of all, the Heart of Democracy Stics feels like a meaningful addition, and I’m excited to see where it can go from here to keep things fresh.
Haldures 2 Gronts suspect that the interference as an automaton disturbance and last -minute refreshment has been illuminated and aid to a major order failure: “Light is controlling high command”.