When I reviewed the PACman: Circle, a secret surface event that puts a physical horror twist on the famous pallet governing pallet governing, I have called it a season standout event. I loved the dangers posed by reorganizing the classic character in such a different way, and I appreciated that it was not just a new event that was not just an extended advertisement for a new or upcoming game (or a new canceled, Consuard: Tel of the The The Emplisions).
When it was revealed that the scope was, in fact, there was a marketing stunt, my enthusiasm ended. Despite claims This new vision for PAC Main has come from the minds of the authors of the secret -levelIt turns out that the event was a secret advertisement for the upcoming PAC Main game. Generally, I do not appreciate lying, but after playing Shadow Maze in Packs East earlier this month, I have to have a slippery. I had only 20 minutes with the game, but I already think that in our hands, Metrodwania can be a new classic.
Waka Wakwania
The word that came to mind with Shadow Maze during my time was “tight”. Hard fighting, harsh platforming, tough monster (the word “this is tight” in the 90’s skater). He made me last year’s Prince of Persia: The Lost Wali Ahad – a Metrodovian for lovers of Metrodovian that throws some beautiful technical skills on you from the beginning and keeps building on them throughout the game. Shadow Libernation has the same features. Like a lost crown, it also shows the appropriate quantity for the series that he was born through tribute and reference, but does not rely on old memories or fans service to draw you. The first and most important thing is that it is really a solid metrosania.
I will hesitate to give credit where credit is owed with secret level. After seeing the circle, I managed to jump into Shadow Libernation without any additional context. You play a short film, the same as the main character of the swords, which guides through an unfamiliar maze through an emotional version called Pick. Knowing the original form of puck and short goals increases the feeling of fear in playing shadow maze, which greatly increases the environment. Don’t worry that the constituency shadow does anything about the maze. In a few minutes of the game, I had already seen Puk into a big PAC main Mac, which could hit enemies as if they were made of tissue paper. I wondered what I would like to expect from Shadow Libernath, but it kept surprising me.
It is one of the many abilities that you can use in fighting and platforming at the early hours of the game. Another basic mechanic is a firm hook that you will use to revolve around the environment. When a double jump is folded with a double jump that is reset only after touching the ground, Shadow Maze has a cellset standard of movement that lends itself in some beautiful sweat platforming series. If you are a big fan of the white palace of the Holoc night, you will find similar challenges here.
Metrodovines, or Search Action Games, as soon as I started calling them (help me help me), can be very linear, which in a guided manner, from an upgraded to the next, or enough open, many different paths and choices to choose to choose. I just had a little time with Shadow Maze, but he hit me more and more. Big, open chambers made it difficult to find out which path is right, which forced me to find and make the world’s mental map. This will frustrate people who love more guided experience, but for the purests, Shadow Maze has a huge design.
PAC-A Cartoon
Although I didn’t have enough time with Shadow Maze to experience most of it, it has to be presented a lot in the early game battle. One of the more satisfactory techniques is that your swords have the ability to bounce enemies with a knight style, which can help you stay away from danger by eliminating enemy health bars. You’ve got a standard Dodge and Perry because every modern game must be apparently, but when you descend on a Perry, it makes it extremely satisfactory – though whenever I confronted an attack, they would be developed in the room. Unfortunately, Seigo Izawa does not come with the game.
The PAC Man of this is all in the picture in both large and small ways. After defeating the puck, the owners turn into a major angry red hair to use, just as it occurs in a secret surface event, and there is also a clean mechanic that allows you to travel along the walls and roofs to turn into PAC Main. This is integrated into the first battle of the mechanic boss, forcing you to climb the wall to avoid some attacks. We have seen such movements that go to the Griple Beam of Samos in the Super Matrod, but here the PAC has a good taste, which makes it unique.
The only old school in PAC Main Shadow Maze is not taste. My surprise is that the first boss area is the digging of the area, which is with the ghosts who need to flourish and blow up to defeat. Shadow is maze Now in the UGSF timeline so farSo you will have many contacts with other spacecraft, such as Baskonin and Zeus, in it. Even an unidentified Namko RTS called New Space Order. Yes, lore goes so deep.
Shadow Libranath had already kept me in ‘Harr Metrodovian’, but it seems that this Wiki PAC Multiwaris/Amazon dynamic series tie is much more than that I thought it would be there. It is not ideal to start a day of a donkey Kong banana, but I expect the echoes around shadow maze will be much higher than anyone expected.