Cyberpank 2077: Fantam Liberty’s deep sound skip was made using highly unexpected appearance, KFC soda machines and boiling vegetables.
The thunderstorm of the blasts, the stomach stomach sample, the way car engines sounds like a popcorn machine. Good Sound Sound Design is one of these ‘invisible’ things in these games that make all the difference, and CD Project Red’s Sound Designer Sebastian Sigastium made absolute Most Phantom working on Liberty.
In a lecture at the Digital Dragon Conference, Sagastom shared a story about midnight with his pocket recorder about stumbling in a KFC at midnight.
He said, “I wanted to ask the manager if I could buy five soda refills in return so that they would be silent and kill the music for five minutes.” “They were like this, ‘Well, it’s very strange, but whatever it is.’ Well, the main reason is that I wanted to record the soda dispenser, which eventually became one of the weapons engines in the Liberty. “
The machine’s rotation and the soda cans clinking eventually became the sound of gun firing and reloading. “So before recording, I have the basic principle that I wanted to find sources that remind me of weapons organic …
“Once again, another example. Once I was in the house, my girlfriend was only boiling some vegetables. I heard it, and it looked around, sticking. And for Hercules weapons, it was shooting acid pills. So it was best for me to add this layer to this weapon.”
Asked about the release date of Cyberpank 2, CDPR Boss reiterated that “from pre -production to the last release takes an average of 4 to 5 years in our journey” but “every project is unique”