The creators of the invaders, who are the Arcade Game Classic about attacking UFOs, believe the game development in a period “needs to be created first” where teams are put more pressure to “listen to the sales team”.
Talk to The extension of timeTomohiro Nashikido of the space invaders remembered a time in the sports industry where most of their work was “transferred to mass production once after completion”, and was far less head -headed than now.
He added, “I feel very lucky about it.” “My work was to think about a game myself and make it myself. No manager was making changes or did not interfere with any above. So I think it is very important for creative people and developers to make something very important, and then see if it is fun.”
Even though sports are expanded and studios expand, this method of working has changed rapidly. He added, “The process of game development in the title has finally changed, and we, the game creators, were expected to hear the sales team, which came up with the ideas of the new title, which they thought would be sold.” “Then we started the game development based on this. Personally, I don’t think this is the right point. The creators should try to make a game on their own, and then it should expand it in a major project. I have felt this throughout my career.”
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