Splinter Cell dev says the Chaos Theory team “couldn’t have gotten more out of the hardware if we wanted to,” thanks to a “paradigm shift” fueled by the original Xbox

by lucky
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Spoilter Cell: The theory of chaos was almost best represented at the time the available graphical technology, and the team behind it was further pressured that it was further pushed forward.

Talking to Edge Magazine, Clent Hawking – Creative Director of Chaos’s Creative Director and Author and Designer of the Original Slaughter Cell – said that when it came to the third game of the famous stealth series, “If we want, we could not get more than a hardware, because of a lot of sights and a lot of fun. He was attracted to a transition. “

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